View source
From Fax Encyclopedicus
for
A20 druid
Jump to:
navigation
,
search
The druid draws her power from nature, using its divine energy to fuel spells. Druids live in the willd, calling on the power of the elements to survive. A druid is friend to all of nature, but fiend to thise who oppose it. '''Hit points at 1st level:''' Constitution+6. '''Hit points at each additional level:''' 3+ constitution modifier. '''Action points per level:''' 2+charisma modifier. '''Skill points:''' 4. {|border=1px !Level!!BAB!! BDB!! MDB!! Special!! Favour multiplier |- |1|| +0|| +0|| +0|| Magic, aminal friend|| 3 |- |2|| +1|| +1|| +1|| || 4 |- |3|| +2|| +2|| +2|| || 5 |- |4|| +3|| +3|| +3|| || 6 |- |5|| +3|| +3|| +3|| Wild shape 1/day|| 6 |- |6|| +4|| +4|| +4|| Wild shape 2/day|| 7 |- |7|| +5|| +5|| +5|| Wild shape 3/day|| 8 |- |8|| +6|| +6|| +6|| Wild shape (large)|| 9 |- |9|| +6|| +6|| +6|| || 9 |- |10|| +7|| +7|| +7|| Wild shape 4/day|| 10 |- |11|| +8|| +8|| +8|| Wild shape (tiny)|| 11 |- |12|| +9|| +9|| +9|| Wild shape (plant)|| 12 |- |13|| +9|| +9|| +9|| || 12 |- |14|| +10|| +10|| +10|| Wild shape 5/day|| 13 |- |15|| +11|| +11|| +11|| Wild shape (huge)|| 14 |- |16|| +12|| +12|| +12|| Elemental wild shape 1/day || 15 |- |17|| +12|| +12|| +12|| || 15 |- |18|| +13|| +13|| +13|| Wild shape (6/day, elemental 2/day) || 16 |- |19|| +14|| +14|| +14|| || 17 |- |20|| +15|| +15|| +15|| Wild shape (elemental 3/day, huge elemental) || 18 |} Weapon and armour proficiencies: driuds are proficient with all simple and martial weapons, light armour and wooden shields. Magic: a druid casts spells sponaneously, without needing to prepare them before hand. The druid spends the cost of the spell in mana and casts it. Unlike other casters druids only know a limited number of spells, as shown on the table below: {|border=2px !Level!!1!! 2!! 3!! 4!! 5!! 6 |- |1|| 2|| -|| -|| -|| -|| - |- |2|| 3|| -|| -|| -|| -|| - |- |3|| 4|| -|| -|| -|| -|| - |- |4|| 4|| 2|| -|| -|| -|| - |- |5|| 4|| 3|| -|| -|| -|| - |- |6|| 5|| 3|| 2|| -|| -|| - |- |7|| 5|| 4|| 3|| -|| -|| - |- |8|| 5|| 4|| 3|| 2|| -|| - |- |9|| 5|| 4|| 4|| 3|| -|| - |- |10|| 6|| 5|| 4|| 3|| 2|| - |- |11|| 6|| 5|| 4|| 4|| 3|| - |- |12|| 6|| 5|| 5|| 4|| 3|| 2 |- |13|| 6|| 5|| 5|| 4|| 4|| 3 |- |14|| 6|| 6|| 5|| 5|| 4|| 3 |- |15|| 7|| 6|| 5|| 5|| 4|| 4 |- |16|| 7|| 6|| 6|| 5|| 5|| 4 |- |17|| 8|| 6|| 6|| 5|| 5|| 4 |- |18|| 8|| 6|| 6|| 6|| 5|| 5 |- |19|| 8|| 7|| 6|| 6|| 5|| 5 |- |20|| 8|| 7|| 6|| 6|| 6|| 5 |} '''Animal friend:''' at 1st level a druid can count all animals as initally friendly. '''Wild Shape (Su):''' At 5th level, a druid gains the ability to turn herself into any Small or Medium animal and back again once per day. Her options for new forms include all creatures with the animal type. This ability functions like the alternate form special ability, except as noted here. The effect lasts for 1 hour per druid level, or until she changes back. Changing form (to animal or back) is a standard action and doesn’t provoke an attack of opportunity. Each time you use wild shape, you regain lost hit points as if you had rested for a night. Any gear worn or carried by the druid melds into the new form and becomes nonfunctional. When the druid reverts to her true form, any objects previously melded into the new form reappear in the same location on her body that they previously occupied and are once again functional. Any new items worn in the assumed form fall off and land at the druid's feet. The form chosen must be that of an animal the druid is familiar with. A druid loses her ability to speak while in animal form because she is limited to the sounds that a normal, untrained animal can make, but she can communicate normally with other animals of the same general grouping as her new form. (The normal sound a wild parrot makes is a squawk, so changing to this form does not permit speech.) A druid can use this ability more times per day at 6th, 7th, 10th, 14th, and 18th level, as noted on Table: The Druid. In addition, she gains the ability to take the shape of a Large animal at 8th level, a Tiny animal at 11th level, and a Huge animal at 15th level. The new form’s Hit Dice can’t exceed the character’s druid level. At 12th level, a druid becomes able to use wild shape to change into a plant creature with the same size restrictions as for animal forms. (A druid can’t use this ability to take the form of a plant that isn’t a creature.) At 16th level, a druid becomes able to use wild shape to change into a Small, Medium, or Large elemental (air, earth, fire, or water) once per day. These elemental forms are in addition to her normal wild shape usage. In addition to the normal effects of wild shape, the druid gains all the elemental’s extraordinary, supernatural, and spell-like abilities. She also gains the elemental’s feats for as long as she maintains the wild shape, but she retains her own creature type. At 18th level, a druid becomes able to assume elemental form twice per day, and at 20th level she can do so three times per day. At 20th level, a druid may use this wild shape ability to change into a Huge elemental.
Return to
A20 druid
.
Views
Article
Discussion
View source
History
Personal tools
Log in
Navigation
Main Page
Community portal
Forum
Current events
Recent changes
Random page
Help
Donations
Google AdSense
Search
Toolbox
What links here
Related changes
Special pages