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A diviner is a wizard who specializes in seeing the unseen. Using magic they peer into the future and the past, and see those things invisible to the naked eye. '''Hit points at 1st level:''' constitution+2. '''Hit points at each additional level:''' 1+constitution modifier. '''Action points per level:''' 2+charisma modifier. '''Skill points:''' 4. {|border=1px !Level!!BAB!! BDB!! MDB!! Special!!Mana multiplier |- |1|| +0|| +0|| +0|| Magic, True sight|| 2 |- |2|| +1|| +1|| +1|| || 3 |- |3|| +1|| +2|| +2|| || 3 |- |4|| +2|| +3|| +3|| || 4 |- |5|| +2|| +3|| +3|| Bonus feat|| 4 |- |6|| +3|| +4|| +4|| || 5 |- |7|| +3|| +5|| +5|| || 5 |- |8|| +4|| +6|| +6|| || 6 |- |9|| +4|| +6|| +6|| || 6 |- |10|| +5|| +7|| +7|| Bonus feat|| 7 |- |11|| +5|| +8|| +8|| || 7 |- |12|| +6|| +9|| +9|| || 8 |- |13|| +6|| +9|| +9|| || 8 |- |14|| +7|| +10|| +10|| || 9 |- |15|| +7|| +11|| +11|| Bonus feat|| 9 |- |16|| +8|| +12|| +12|| ||10 |- |17|| +8|| +12|| +12|| ||10 |- |18|| +9|| +13|| +13|| || 11 |- |19|| +9|| +14|| +14|| || 11 |- |20|| +10|| +15|| +15|| Bonus feat|| 12 |} '''Weapon and armour proficiency:'' the diviner is proficient with the club, crossbow (light and heavy), quarterstaff and magic wands. He is not proficient with any armour. '''Spells:''' A diviner casts arcane spells which are drawn from the diviner spell list. A diviner must choose and prepare her spells ahead of time (see below). To learn, prepare, or cast a spell, the diviner must have an Intelligence score equal to at least 10 + the spell level and a class level of twice the spell level-1. The Difficulty Class for a saving throw against a diviner’s spell is 10+the spell level+half the diviner's class level+the diviner’s Intelligence modifier. Like other spellcasters, a diviner only has a limited amount of mana a day. A diviner must prepare their spells in advance, spending the mana when they prepare the spell and then noting down that the spell is memorized. A diviner can only cast a meorized diviner spell. Unlike a sorcerer, a diviner may know any number of spells. She must choose and prepare her spells ahead of time by getting a good night’s sleep and spending 1 hour studying her spellbook. While studying, the diviner decides which spells to prepare. '''True sight:''' a diviner can make a caster level check to use either see invisibilty as a spell like ability. The check is against a DC equal to 10=2xthe spell level-1, with the duration of the effect being equal to one round per point the DC is exceeded. This ability can be used once per minute. '''Bonus feats:''' at 5th level and every 5 levels thereafter the diviner gains a free metamagic or item creation feat.
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