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A defender is a warrior who has learnt to reduce the amount of damage dealt to him and his allies, both physical and magical. '''Hit points at 1st level:''' constitution+10. '''Hit points at each additional level:''' 5+constitution modifier. '''Action points per level:''' 6+charisma modifier. '''Skill points:''' 4. {|border=1px !Level!!BAB!! BDB!! MDB!! Special |- |1|| +1|| +0|| +0|| Defensive stance 1/day, fast movement |- |2|| +2|| +1|| +1|| Uncanny dodge |- |3|| +3|| +2|| +1|| Trap sense, Defensive stance 2/day |- |4|| +4|| +3|| +2|| Improved uncanny dodge |- |5|| +5|| +3|| +2|| Defensive stance 3/day |- |6|| +6|| +4|| +3|| Trap sense +2 |- |7|| +7|| +5|| +3|| DR 1/-. Defensive stance 4/day |- |8|| +8|| +6|| +4|| Lasting defence |- |9|| +9|| +6|| +4|| Trap sense +3, Defensive stance 5/day |- |10|| +10|| +7|| +5|| DR 2/- |- |11|| +11|| +8|| +5|| Greater defence, Defensive stance 6/day |- |12|| +12|| +9|| +6|| Trap sense +4 |- |13|| +13|| +9|| +6|| DR 3/-, Defensive stance 7/day |- |14|| +14|| +10|| +7|| Indomitable will |- |15|| +15|| +11|| +7|| Trap sense +5, Defensive stance 8/day |- |16|| +16|| +12|| +8|| DR 4/- |- |17|| +17|| +12|| +8|| Tireless defence, Defensive stance 9/day |- |18|| +18|| +13|| +9|| Trap sense +6 |- |19|| +19|| +14|| +9|| DR 5/-, Defensive stance 10/day |- |20|| +20|| +15|| +10|| mighty defence |} '''Weapon and Armor Proficiency:''' A defender is proficient with all simple and martial weapons, light armor, medium armor, and shields (including tower shields). '''Fast Movement (Ex):''' A defender’s land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn. '''Defensive stance (Ex):'' When he adopts a defensive stance, a defender gains phenomenal strength and durability, but he cannot move from the spot he is defending. He gains +2 to Strength, +4 to Constitution, a +2 resistance bonus on all saves, and a +4 dodge bonus to AC. The increase in Constitution increases the defender’s hit points by 2 points per level, but these hit points go away at the end of the defensive stance when the Constitution score drops back 4 points. These extra hit points are not lost first the way temporary hit points are. While in a defensive stance, a defender cannot use skills or abilities that would require him to shift his position, and takes a -10ft penalty to movement. A defensive stance lasts for a number of rounds equal to 3 + the character’s (newly improved) Constitution modifier. A defender may end his defensive stance voluntarily prior to this limit. At the end of the defensive stance, the defender is winded and takes a -2 penalty to Strength for the duration of that encounter. A defender can only use his defensive stance a certain number of times per day as determined by his level (see Table: The Defender). Using the defensive stance takes no time itself, but a defender can only do so during his action. '''Uncanny Dodge (Ex):''' At 2nd level, a defender retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a defender already has uncanny dodge from a different class, he automatically gains improved uncanny dodge instead. '''Trap Sense (Ex):''' Starting at 3rd level, a defender gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise by +1 every three defender levels thereafter (6th, 9th, 12th, 15th, and 18th level). Trap sense bonuses gained from multiple classes stack. '''Improved Uncanny Dodge (Ex):''' At 4th level and higher, a defender can no longer be flanked. This defense denies a rogue the ability to sneak attack the defender by flanking him, unless the attacker has at least four more rogue levels than the target has barbarian levels. If a character already has uncanny dodge from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character. '''Damage Reduction (Ex):''' At 7th level, a defender gains Damage Reduction. Subtract 1 from the damage the barbarian takes each time he is dealt damage from a weapon or a natural attack. At 10th level, and every three barbarian levels thereafter (13th, 16th, and 19th level), this damage reduction rises by 1 point. Damage reduction can reduce damage to 0 but not below 0. '''Lasting defence (Ex):''' at 8th level a defender can spend a second use of his defensive stance ability to double the length of his rage. '''Greater defence (Ex):''' At 11th level, a defenders’s bonuses to AC and Constitution when he's in his defensive stance each increase to +6, and his morale bonus on Will saves increases to +3. '''Indomitable Will (Ex):''' While in a defensive stance, a defender of 14th level or higher gains a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves he also receives while in his defensive stance. '''Tireless Defence (Ex):''' At 17th level and higher, a defender no longer becomes fatigued at the end of his defensive stance. '''Mighty Defence (Ex):''' At 20th level, a defender’s bonuses to AC and Constitution during his rage each increase to +8, and his morale bonus on Will saves increases to +4.
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