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The cleric is a divine caster, a man or women who calls upon the power of gods. Using the power of their dieties clerics call down bolts of lightning, part seas, and heal their allies. Clerics have some skills useful in battle, and as such are able to stand on the front line if required. '''Hit points at 1st level:''' Constitution+6. '''Hit points at each additional level:''' 3+constitution modifier. '''Action points per level:''' 2+charisma modifier. '''Skill points:''' 4. {|border=1px !Level!!BAB!! BDB!! MDB!! Special!! Favour multiplier |- |1|| +0|| +0|| +0|| Magic, domains, turn undead|| 2 |- |2|| +1|| +1|| +1|| || 3 |- |3|| +2|| +2|| +2|| || 3 |- |4|| +3|| +3|| +3|| || 4 |- |5|| +3|| +3|| +3|| || 4 |- |6|| +4|| +4|| +4|| || 5 |- |7|| +5|| +5|| +5|| || 5 |- |8|| +6|| +6|| +6|| || 6 |- |9|| +6|| +6|| +6|| || 6 |- |10|| +7|| +7|| +7|| || 7 |- |11|| +8|| +8|| +8|| || 7 |- |12|| +9|| +9|| +9|| || 8 |- |13|| +9|| +9|| +9|| || 8 |- |14|| +10|| +10|| +10|| || 9 |- |15|| +11|| +11|| +11|| || 9 |- |16|| +12|| +12|| +12|| || 10 |- |17|| +12|| +12|| +12|| || 10 |- |18|| +13|| +13|| +13|| || 11 |- |19|| +14|| +14|| +14|| || 11 |- |20|| +15|| +15|| +15|| || 12 |} '''Weapon and armour proficiency:''' Clerics are proficient with all simple weapons, their dieties favoured weapon, and all armour. '''Magic:''' Clerics cast divine magic. To cast magic they must prepare it before hand, by studying from their holy book. A cleric pays the cost to cast a spell when he memorizes it, and then notes down that he is able to cast it later that day. A cleric may not cast spells without preparing them beforehand. A cleric starts of play with all core celric spells, as well as all spells from their domains. Clerics recieve bonus mana based on willpower and magic. The level a cleric needs to be to cast a certian spell level is 2xthe spell level-1. A cleric must keep a prayerbook that includes all the spells that they know. They begin with a number of spells equal to 2+their wisdom modifier, and then gains spells as detailed in the "adding spells to a spellbook" section. '''Domains:''' a cleric begins play by selecting two of the domains offered by their god. Each domain is a list of 24 spells with a granted power. When you select a domain you add the spells to your spells known list, and gain the use of the granted power. '''Turn undead:''' this works as in D&D, except that you add your cleric level to turning damage.
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