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An Abjurer is a wizard who has chosen to focus on defensive magic. His specializtion in the field of abjuration has made him the bane of almost every caster of equal power. '''Hit points at 1st level:''' constitution+2. '''Hit points at each additional level:''' 1+constitution modifier. '''Action points per level:''' 2+charisma modifier. '''Skill points:''' 4 {|border=1px !Level!!BAB!! BDB!! MDB!! Special!! Mana multiplier |- |1|| +0|| +0|| +0|| Magic, unpick magic|| 2 |- |2|| +1|| +1|| +1|| || 3 |- |3|| +1|| +2|| +2|| || 3 |- |4|| +2|| +3|| +3|| || 4 |- |5|| +2|| +3|| +3|| Bonus feat|| 4 |- |6|| +3|| +4|| +4|| || 5 |- |7|| +3|| +5|| +5|| || 5 |- |8|| +4|| +6|| +6|| || 6 |- |9|| +4|| +6|| +6|| || 6 |- |10|| +5|| +7|| +7|| Bonus feat|| 7 |- |11|| +5|| +8|| +8|| || 7 |- |12|| +6|| +9|| +9|| || 8 |- |13|| +6|| +9|| +9|| || 8 |- |14|| +7|| +10|| +10|| || 9 |- |15|| +7|| +11|| +11|| Bonus feat|| 9 |- |16|| +8|| +12|| +12|| || 10 |- |17|| +8|| +12|| +12|| || 10 |- |18|| +9|| +13|| +13|| || 11 |- |19|| +9|| +14|| +14|| || 11 |- |20|| +10|| +15|| +15|| Bonus feat|| 12 |} '''Weapon and armour proficiency:''' the abjurer is proficient with the club, crossbow (light and heavy), quarterstaff and magic wands. He is not proficient with any armour. '''Spells:''' An abjurer casts arcane spells which are drawn from the abjurer spell list. An abjurer must choose and prepare her spells ahead of time (see below). To learn, prepare, or cast a spell, the abjurer must have an Intelligence score equal to at least 10 + the spell level and a class level of twice the spell level-1. The Difficulty Class for a saving throw against an abjurer’s spell is 10+the spell level+half the wizards class level+the abjurer’s Intelligence modifier. Like other spellcasters, an abjurer only has a limited amount of mana a day. An abjurer must prepare their spells in advance, spending the mana when they prepare the spell and then noting down that the spell is memorized. An abjurer can only cast a meorized abjurer spell. Unlike a sorcerer, an abjurer may know any number of spells. She must choose and prepare her spells ahead of time by getting a good night’s sleep and spending 1 hour studying her spellbook. While studying, the abjurer decides which spells to prepare. '''Unpick magic:''' an abjurer can attempt to unpick an ongoing spell. To do so he must be standing next to the spell and make a spellcraft check with a DC equal to 12+ twiece the spell level. If he succeeds the spell imediatly ends. '''Bonus feats:''' at 5th level and every 5 levels thereafter the abjurer gains a free metamagic or item creation feat.
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