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So here are the races for you, on a campaign to gain even more power. ==Dwarves== Dwarves are a hardy, stonelike race, more suited to their mountain homes than life abroad. Dwarves stand about four feet tall, weighing about the same as a human. They wear heavy goatskin clothes. Males have large beards, while females faces are as clean shaven as other races. Dwarves are expert craftsmen and soldiers. +2 constitution: dwarves are toughand earthen. Dwarves are not slowed by armour. +2 to trained craft checks Dwarves reduce the experience point cost of crafted items by 5% Infravision: dwarves can see shades of heat as well as light, ignoring the prnalties for fighting in the dark. +1 to attack rolls against creatures of the giant type. Dwarves gain divine favour as a bonus feat. Automatic languages: dwarven and common. Favoured classes: Cleric and fighter. ==Elves== Elves are woodland folk with powerful innate magic. They live in their woodland villages protected by enchantments, weaving powerful spells. Elves stand about six feet tall, and wiegh about 5lbs less than humans. Their clothing is of soft fabrics and silks. They have large, pointed ears, and hair ranging to pale greens. +2 agility: elves are agile and graceful.but aren't as tough as other races. Medium. Elves gain a +2 bonus to listen, search and spot checks. Elves can cast any first level wizard spell once per day as a spell like ability. Elves gain proficiency as magical wands and staves as standard. Elves gain arcane gift as a bonus feat at 1st level. Automatic languages: elven and common. Favoured class: enchanter and ranger. ==Gnomes== Gnomes are short people, descended from the dwarves. They have a natural talent for magic that exceeds even the elves, and an aptitude for knowledge. Gnomes have been responsible for the many magical advances in the world. Gnomes stand about three feet tall, with the same build as humans. They wear soft silk robes. +2 intelligence, +2 magic: gnomes are very gifted in magic. Small. Gnomes gain a +1 bonus to the DC of spells from a school of their choice. Gnomes gain a +1 bonus to spellcraft checks. Gnomes gain proficiency with magic wands, staves and enchanted items as standard. Gnomes gain arcane gift as a bonus feat at 1st level. Automatic languages: common and gnome. Favoured classes: abjurer and wizard. ==Goblins== Goblins are spirited tricksters related to orcs, as likely to fool you with magic as they are to steal your best spoons. Goblins are green skined creatures of the same height and build as gnomes, with overly large pointed ears. They have a natural aptitude for divine casting and wear clothes pf brown wool. +2 agility, +2 magic: goblins are agile creatures with lots of energy running through their viens. Small. Goblins gain a +2 bonus on move silently checks. Goblins gain a +2 bonus to acrobatics checks. Goblins gain profciency with magic wands as standard. Goblins gain divine favour as a bonus feat at 1st level. Automatoc languages: goblin and common. Favoured classes: shaman and thief. ==Humans== You don't need a description. Humans gain +2 to any ability at 1st level. Humans gain a bonus feat at 1st level. Automatic langauges: common. Favoured classes: all. ==Lizardmen== Lizardmen are reptilian men and women, covered in scales, with large teeth and claws. They live in tribal cultures in most worlds, worshipping aztec gods or the sun. +2 strength, +4 agility: lizardmen have to be strong and agile to survive in the jungle. Medium. Lizardmen can use their claws and teeth as natural weapons, dealing 1d4+strength damage. Lizardmen gain a +2 bonus to spot checks and listen checks to notice something, but take a -2 penalty on listen checks to pinpoint somethings location. Lizardmen either gain arcane gift or divine favour as a bonus feat at 1st level. Automatic languages: common and suran. Favoured classes: druid and fighter, or sorcerer and fighter (choose one) ==Orcs== Orcs are the larger cousins of goblins, a powerful warlike race. Orcs are strong in combat, but are mentally impaired, leading to few being able to use magic effectively. The green skined orcs are known for their large build, stolen clothes and infamous warcry of WAAAARGH!!!. +4 strength: orcs are increadibly strong. Medium. Orcs gain a proficiency with orc waraxes as martial weapons. Orcs heal an extra point of damage per character level a day a day, and will keep a limb that has been reatached within one minute. Orcs can enter a barbarian rage 1/day. Automatic languages: orc and common. Favoured classes: barbarian and fighter.
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