View source
From Fax Encyclopedicus
for
A20 Combat
Jump to:
navigation
,
search
=Initiative= In A20 Initiative is a agility check. Each character rolls 1d20+their agility bonus+any other modifiers, such as that from the improved initiative feat. =Attacks and defence= In A20 attacks are handled in the same way. Melee attacks are BAB+strength modifier+d20, and ranged attacks are BAB+agility modifier+d20. However, instead of rolling against a static number each player determines their defence by rolling d20+BDB+agility modifier+shield modifier+other modifiers. This is rolled every time they are attacked. Damage from combat is resolved by rolling the amount of dice that the weapon tells you to in the damage section of the table, and then adding your strength modifier and any other bonuses to damage (such as extra damage from the power attack feat). Weapons weilded in your of-hand only add half your strength bonus, while those wielded in both hands add 1-2/2 times your strength bonus. =Loss of limbs= Whenever you declare you wish to aim your attack at a particular body part with a -8 penalty. If you manage to deal damage with the attack than you cut of the limb. This can be restored by regeneration (or resurrection if your head is removed). =Combat manoeuvres= In A20 combat manoeuvres are special techniques that characters can use to improve their fighting skills. Manoeuvres come in 3 levels, least, lesser, and greater. A character can have 1 manoeuvre readied at a time, and ready manoeuvres as a free action. Characters can only use manoeuvres that are readied. A manoeuvre loses its readied status when it is successfully carried out. To carry out a manoeuvre a character must make a check against a DC set by the manoeuvre, with a bonus equal to their BAB, and then have to wait for a number of rounds for the manoeuvre to "recharge". this takes 1d4+1 round for a least manoeuvre, 1d4+2 rounds for a lesser manoeuvre, and 1d6+2 rounds for a greater manoeuvre. A character who learns a manoeuvre can learn any his character level is high enough to learn: 3rd level for least manoeuvres, 12th level for lesser manoeuvres, and 18th level for greater manoeuvres. [[A20 manoeuvres: least|Least manoeuvres]] [[A20 manoeuvres: lesser|Lesser manoeuvres]] [[A20 manoeuvres: Greater|Greater manoeuvres]]
Return to
A20 Combat
.
Views
Article
Discussion
View source
History
Personal tools
Log in
Navigation
Main Page
Community portal
Forum
Current events
Recent changes
Random page
Help
Donations
Google AdSense
Search
Toolbox
What links here
Related changes
Special pages