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==Drow (Elistraee variant)== ====1st Level==== *+2 Dex *-2 Con *Additional +2 to charm/enchantment saves. *Immune to Sleep *Darkvision 120' *Minor powers (1/day): Dancing Lights or Faerie Fire. CL=HD *Light Blindness *Proficient with Hand Crossbow, Short Sword, Rapier ====3rd Level==== *+2 Int *+2 Will saves *Major power (1/day): Darkness. CL=HD ====5th Level==== *+2 Cha *+3 Will saves *Spell resistance 4+HD *Minor powers -> 3/day *Major power: Shining Weapon; Acts as a spiritual weapon with ''daylight'' cast upon it. *No longer dazzled in bright light. ====8th Level==== *+2 Wis *+4 Will saves *Major power: Darkvision + Ebon Eyes on 3 creatures for 1 hour. *Major powers -> 2/day *Permanent Ebon Eyes effect on self. ====10th Level==== *Dex bonus increased to +4 *Spell resistance 8+HD *Piercing Moonlight (1/day): Moonlight bursts in a 50' radius from the source, piercing evil creatures like swords. Evil creatures in the spell's effect are automatically dazzled & take 2d6 magical piercing damage per round (Fort save for half). '''Option:''' The moonlight can also pierce neutral creatures for 1d6 damage per round as well. Neutral creatures aren't dazzled. Damage increases by 1d6 for every 5 levels after the 10th. '''Option:''' The burst can be in a 180-degree arc instead of a circular burst. ==Fartouched Human== ====1st Level==== *Type: Humanoid/Outsider (Native) *+2 Int *-2 Wis *+1 skill point/level *Extra limbs: 2 tentacles. Light bludgeoning attacks. *Gain minor Fartouched trait. ====3rd Level==== *Bonus feat (from being human). *+2 Con *Fort +2 *SR 2+HD *Blindsight 30' *Gain major Fartouched trait. ====5th Level==== *+2 Str *Fort +3 *Gain minor Fartouched trait. *Fartaint(2/day): Touch attack, target makes a Fort save or sprouts 2 tentacles that attack him or any enemies of the fartouched within threat range. ====8th Level==== *+2 Cha *SR 4+HD *Gain major Fartouched trait. ====10th Level==== *Int bonus increases to +4 *Fort +4 *Gain minor Fartouched trait. *Fartouch (2/day): Touch attack, target makes a Fort save or goes insane as his body twists & warps into a nightmarish version of itself. ==Erinyes (Risen)== ====1st Level==== *+2 Dex *+2 Cha *-2 Con *Fly 30' (Average) *Darkvision 60' *Alter Self, at will, from natural form to alter form at will. Alter form can be of any small or medium humanoid race without secondary movement types. No stats are changed. Can change alter form 1/day. ====3rd Level==== *+2 Wis *Charm Person 1/day *Tongues 1/day *Resist Fire 10 ====5th Level==== *+2 Int *Suggestion 1/day *SR 4+HD ====8th Level==== *Charm Monster 1/day *Resist Fire 20 ====10th Level==== *Cha increases to +4 *True Seeing 1/day *SR 8+HD ==Gnoll== ====1st Level==== *+2 Con *-2 Cha *+1 natural armor ====3rd Level==== *+2 Str *Bonus feat: Run *Bonus feat: Dodge *+2 Reflex saves *+1 Fort saves *+10' move speed ====5th Level==== *+2 Dex *Bonus feat: Mobility *Bonus feat: Mettle *+3 Reflex saves *+2 natural armor *Swift Haste (3/day): Swift action, act as if ''hasted'' for one round. ====8th Level==== *Str bonus increases to +4 *Gains Scent *+2 Fort saves *Bonus feat: Spring Attack *+3 natural armor *+20' move speed ====10th Level==== *Con bonus increases to +4 *+4 Reflex saves *Blood Rush (3/day): Summons forth a burst of speed & energy when bloodied or immobilized. Activates automatically when gnoll drops below half health or fails a save against an immobilizing spell. '''Below half health:''' Gnoll gains bonus to speed, Str, Con, Reflex saves. Can make full attack on a charge. Lasts for 3+Con rounds. '''Immobilizing spell:''' Gets another save vs it on the next round. If it succeeds, gnoll breaks free of the effect and goes into a Blood Rush as stated above. ==Minotaur== ====1st Level==== *Large size & 10' Reach *Natural Attack: 1d8 Gore *Natural Armor +1 *+2 Str *-4 Int *-2 Cha *Darkvision 60' ====3rd Level==== *+2 Con *+2 Fort saves *Natural Armor increases to +2 *Scent *Bonus Feat: Fling Ally ====5th Level==== *+2 Wis *Str increases to +4 *+3 Fort saves *Natural Armor increases to +3 *Powerful Charge (4d6+Str*1.5 dmg) *Never caught flatfooted ====8th Level==== *Con increases to +4 *Dex +2 *+4 Fort saves *Natural Armor increases to +4 *+4 to Spot, Listen, Search checks. *Bonus Feat: Fling Enemy ====10th Level==== *Str increases to +6 *Natural Armor increases to +5 *Defenstrating Charge (3/day): As Powerful Charge, but if the target's Large size or smaller, he must also make a Fort save. If he fails, he's tossed into the air 1d6x10'+20' and takes falling damage as ''defenstrating sphere''. He also lands prone 1d6 squares away in a random direction. The distance into the air he's tossed increases by 10' for every 2 levels past 10th. ==Pixie== ====1st Level==== *+2 Dex, +2 Cha *-4 Str *Fly 30' (good) *Invisibility: Pixies are naturally invisible, and can usually turn visible/invisible at will. If a pixie does something that normally breaks invisibility, or has it dispelled, he remains visible until he uses Regain Invisiblity. At 1st level, Regain Invisibility can be used 1/day. *+2 to Hide & Move Silently *SR 5+CL *Minor powers (1/day): Dancing Lights, Detect Good, Detect Evil, Detect Law, or Detect Chaos. ====3rd Level==== *+2 Int *SR 4+HD *Add Detect Thoughts to Minor Powers. *Major powers (1/day): Entangle ====5th Level==== *+2 Wis *DR 3/cold iron *Minor powers 3/day. *Add Dispel Magic to major powers. *Regain Invisibility (self only) 2/day. Regain Invisibility is now a swift action. ====8th Level==== *Dex bonus increases to +4 *SR 8+HD *Minor powers 5/day. *Major powers 2/day. *Add Permanent Image (visual, audio only) to Major powers. (A pixie can't have more than one Permanent Image up simultaneously.) *Add Polymorph (self only) to Major powers. ====10th Level==== *Cha bonus increases to +4 *DR 6/cold iron *Major powers 3/day. *Greater Invisibility (self only) as a swift action 2/day. ==Silverbrow== ====1st Level==== *Bonus feat (Human) *Feather Fall 1/day *Disguise Aptitude *Dragonblooded ====3rd Level==== *+2 Con *Cold Resistance 10 *Feather Fall 2/day *SR 2+HD *+2 Will saves ====5th Level==== *+2 Cha *+3 Will saves *Feather Fall 3/day *Alter Self 1/day *Draconic Form: Can use Alter Form to give yourself silver dragon wings. (30' Average) ====8th Level==== *+2 Int *Feather Fall 4/day *SR 4+HD *Alter Self 2/day ====10th Level==== *+2 Wis *+4 Will saves *Cold Resistance 20 *Feather Fall 5/day *Lsr. Dragonshape (1/day): Turn into a young silver dragon form for rds = CL.
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