(Izanenael's) Channeled Steel Impaler

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Conjures a nonmagical steel lance. Single target, ranged touch attack. Casting time is selected when the spell is cast.
Conjures a nonmagical steel lance. Single target, ranged touch attack. Casting time is selected when the spell is cast.
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Casting time Swift Action: 1d4 piercing per two levels, 1 fire per two levels, 5d4+5 cap
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*Casting time Swift Action: 1d4 piercing per two levels, 1 fire per two levels, 5d4+5 cap
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Casting time Standard Action: 1d4 piercing per level, 1 fire per level, 10d4+10 cap
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*Casting time Standard Action: 1d4 piercing per level, 1 fire per level, 10d4+10 cap
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Casting time Full Round Action: 1d6 piercing per level, 1 fire per level, 10d6+10 cap, 2d6 fire per round for three rounds, target is set on fire
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*Casting time Full Round Action: 1d6 piercing per level, 1 fire per level, 10d6+10 cap, 2d6 fire per round for three rounds, target is set on fire
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Casting time 2 Rounds: 1d6 piercing per level, 1 fire per level, 10d6+10 cap, 2d6 fire per round for three rounds, target is set on fire, -2 penalty to attack rolls, AC, saves for three rounds due to pain. Secondary targets in 10' radius take 1 fire per level, 10 cap, and are set on fire. Secondary targets may make a Reflex save to take half damage and avoid catching on fire.
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*Casting time 2 Rounds: 1d6 piercing per level, 1 fire per level, 10d6+10 cap, 2d6 fire per round for three rounds, target is set on fire, -2 penalty to attack rolls, AC, saves for three rounds due to pain. Secondary targets in 10' radius take 1 fire per level, 10 cap, and are set on fire. Secondary targets may make a Reflex save to take half damage and avoid catching on fire.

Revision as of 22:51, 30 January 2011

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