(Izanenael's) Channeled Steel Impaler
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Conjures a nonmagical steel lance. Single target, ranged touch attack. Casting time is selected when the spell is cast. | Conjures a nonmagical steel lance. Single target, ranged touch attack. Casting time is selected when the spell is cast. | ||
- | Casting time Swift Action: 1d4 piercing per two levels, 1 fire per two levels, 5d4+5 cap | + | *Casting time Swift Action: 1d4 piercing per two levels, 1 fire per two levels, 5d4+5 cap |
- | Casting time Standard Action: 1d4 piercing per level, 1 fire per level, 10d4+10 cap | + | *Casting time Standard Action: 1d4 piercing per level, 1 fire per level, 10d4+10 cap |
- | Casting time Full Round Action: 1d6 piercing per level, 1 fire per level, 10d6+10 cap, 2d6 fire per round for three rounds, target is set on fire | + | *Casting time Full Round Action: 1d6 piercing per level, 1 fire per level, 10d6+10 cap, 2d6 fire per round for three rounds, target is set on fire |
- | Casting time 2 Rounds: 1d6 piercing per level, 1 fire per level, 10d6+10 cap, 2d6 fire per round for three rounds, target is set on fire, -2 penalty to attack rolls, AC, saves for three rounds due to pain. Secondary targets in 10' radius take 1 fire per level, 10 cap, and are set on fire. Secondary targets may make a Reflex save to take half damage and avoid catching on fire. | + | *Casting time 2 Rounds: 1d6 piercing per level, 1 fire per level, 10d6+10 cap, 2d6 fire per round for three rounds, target is set on fire, -2 penalty to attack rolls, AC, saves for three rounds due to pain. Secondary targets in 10' radius take 1 fire per level, 10 cap, and are set on fire. Secondary targets may make a Reflex save to take half damage and avoid catching on fire. |