(Izanenael's) Channeled Steel Impaler

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(Created page with 'Izanenael's Channeled Steel Impaler *Conjuration (Creation) [Fire] *Level: Sor/Wiz 3 *Components: V, S *Casting Time: See Text *Range: Close (25 ft. + 5 ft./2 levels) *Effect: O…')
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*Saving Throw: None; see text
*Saving Throw: None; see text
*Spell Resistance: No
*Spell Resistance: No
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Single target. Ranged touch attack.
Single target. Ranged touch attack.
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**Casting time Swift Action: 1d4 piercing per two levels, 1 fire per two levels, 5d4+5 cap
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*Casting time Swift Action: 1d4 piercing per two levels, 1 fire per two levels, 5d4+5 cap
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**Casting time Standard Action: 1d4 piercing per level, 1 fire per level, 10d4+10 cap
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*Casting time Standard Action: 1d4 piercing per level, 1 fire per level, 10d4+10 cap
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**Casting time Full Round Action: 1d6 piercing per level, 1 fire per level, 10d6+10 cap, 2d6 fire per round for three rounds, target is set on fire
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*Casting time Full Round Action: 1d6 piercing per level, 1 fire per level, 10d6+10 cap, 2d6 fire per round for three rounds, target is set on fire
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**Casting time 2 Rounds: 1d6 piercing per level, 1 fire per level, 10d6+10 cap, 2d6 fire per round for three rounds, target is set on fire, -2 penalty to attack rolls, AC, saves for three rounds due to pain. Secondary targets in 10' radius take 1 fire per level, 10 cap, and are set on fire. Secondary targets may make a Reflex save to take half damage and avoid catching on fire.
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*Casting time 2 Rounds: 1d6 piercing per level, 1 fire per level, 10d6+10 cap, 2d6 fire per round for three rounds, target is set on fire, -2 penalty to attack rolls, AC, saves for three rounds due to pain. Secondary targets in 10' radius take 1 fire per level, 10 cap, and are set on fire. Secondary targets may make a Reflex save to take half damage and avoid catching on fire.

Revision as of 22:48, 30 January 2011

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