D20r:Spells
From Fax Encyclopedicus
(→guards and wards) |
(→gust of wind) |
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- | ===gust of wind=== | + | ===Gust of Wind=== |
+ | {{d20rSpell| | ||
+ | name=Gust of Wind| | ||
+ | desc=Air, Eternal| | ||
+ | time=1 standard action| | ||
+ | range=60'| | ||
+ | target= | | ||
+ | area=Line-shaped emanation| | ||
+ | effect= | | ||
+ | dur=1 round| | ||
+ | save=Fortitude negates| | ||
+ | SR=No| | ||
+ | rules=This spell creates a severe blast of air (approximately 50 mph) that originates from you, affecting all creatures in its path. | ||
+ | |||
+ | A Tiny or smaller creature on the ground is knocked down and rolled 1d4x10 feet, taking 1d4 points of nonlethal damage per 10 feet. In addition, if flying, a Tiny or smaller creature is blown back 2d6x10 feet and takes 2d6 points of nonlethal damage due to battering and buffeting. | ||
+ | |||
+ | Small creatures are knocked prone by the force of the wind, and if they are flying are blown back 1d6x10 feet. | ||
+ | |||
+ | Medium creatures are unable to move forward against the force of the wind, and if they are flying are blown back 1d6x5 feet. | ||
+ | |||
+ | Large or larger creatures may move normally within a ''gust of wind'' effect. | ||
+ | |||
+ | A ''gust of wind'' can't move a creature beyond the limit of its range. | ||
+ | |||
+ | Any creature, regardless of size, takes a -4 penalty on ranged attacks and Awareness checks in the area of a ''gust of wind''. | ||
+ | |||
+ | The force of the gust automatically extinguishes candles, torches, and similar unprotected non-magical flames. It causes protected non-magical flames, such as those of lanterns, to dance wildly and has a 50% chance to extinguish those lights. | ||
+ | |||
+ | [Cloud] effects subjected to a ''gust of wind'' may dissipate, per their individual descriptions. A [Cloud] effect that does not have specific effects for dealing with winds is treated as if it is targeted by an area ''dispel magic'' if subjected to a ''gust of wind''. | ||
+ | |||
+ | In addition to the effects noted, a ''gust of wind'' can do anything that a sudden blast of wind would be expected to do. It can create a stinging spray of sand or dust, fan a large fire, overturn delicate awnings or hangings, heel over a small boat, and blow gases or vapors to the edge of its range.| | ||
+ | eternal=When prepared as an eternal spell, this spell functions identically as above, except the range is reduced to 30'.| | ||
+ | class1=Air Domain| | ||
+ | class1level=2| | ||
+ | class3=Eternal| | ||
+ | class3level=2| | ||
+ | class3=Raghnialt's Kiss| | ||
+ | class3level=2| | ||
+ | class4=Storm Domain| | ||
+ | class4level=2| | ||
+ | class5=Sylphic Tradition| | ||
+ | class5level=2| | ||
+ | class6=Weather Domain| | ||
+ | class6level=2| | ||
+ | nocat= 1 | ||
+ | }} | ||
==H== | ==H== |