Distat-Drawbacks
From Fax Encyclopedicus
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*'''Crippling''': The character takes one point of damage penalty every time the talent used. This drawback cannot be applied to talents that are constantly in effect. | *'''Crippling''': The character takes one point of damage penalty every time the talent used. This drawback cannot be applied to talents that are constantly in effect. | ||
*'''Draining''': The talent costs 1 bonus pool point every time it's used. This drawback cannot be applied to talents that are constantly in effect. | *'''Draining''': The talent costs 1 bonus pool point every time it's used. This drawback cannot be applied to talents that are constantly in effect. | ||
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*'''Short Range''': This drawback can only be applied to a Mind Active talent. The talent now requires the initiator to be next to the target. | *'''Short Range''': This drawback can only be applied to a Mind Active talent. The talent now requires the initiator to be next to the target. | ||
*'''Somatic''': This drawback can only be applied to a Mind Active talent. The talent now requires the use of a Physical action in addition to a Mental action to use. | *'''Somatic''': This drawback can only be applied to a Mind Active talent. The talent now requires the use of a Physical action in addition to a Mental action to use. | ||
*'''Tiring''': The talent may only be used once per encounter. When applied to talents that are constantly in effect, those talents instead last for one round. | *'''Tiring''': The talent may only be used once per encounter. When applied to talents that are constantly in effect, those talents instead last for one round. | ||
- | *'''Water Affinity''': The talent only applies when the character and his target (if applicable) are both touching or drenched in | + | *'''Water Affinity''': The talent only applies when the character and his target (if applicable) are both touching or drenched in an external liquid (having blood inside you doesn't count). |