Flickerdart's Game
From Fax Encyclopedicus
Flickerdart (Talk | contribs) (→Storyline) |
Flickerdart (Talk | contribs) (→House rules) |
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* [http://www.wizards.com/default.asp?x=dnd/psm/20040827b Deep Psychic Meditation] recharges all centres with 8 hours of sleep instead of just one. | * [http://www.wizards.com/default.asp?x=dnd/psm/20040827b Deep Psychic Meditation] recharges all centres with 8 hours of sleep instead of just one. | ||
* You may delay gaining stances as an initiator until you gain access to a new stance level. You may only have one stance delayed in this manner at any given time. | * You may delay gaining stances as an initiator until you gain access to a new stance level. You may only have one stance delayed in this manner at any given time. | ||
+ | * All versions of HiPS allow hiding while being observed and without cover. Versions that specify other conditions (such as proximity to shadows) still require them. | ||
* Average HP per hit die, rounded up: | * Average HP per hit die, rounded up: | ||
** d4 = 3 | ** d4 = 3 |