D20r:Feat Indexes
From Fax Encyclopedicus
(→Investing Feats) |
(→Investing Feats) |
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|Endurange ||None ||+4 to various endurance-related saves/checks, may sleep in light/medium armor unpenalized || +1 to saves/checks per 3 Prowess. | |Endurange ||None ||+4 to various endurance-related saves/checks, may sleep in light/medium armor unpenalized || +1 to saves/checks per 3 Prowess. | ||
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|Favored Enemy ||BAB +1 ||+2 to Awareness, Bluff, Sense Motive, Survival, weapon damage against a selected creature type, +1 for every time this feat is taken after you gained this one. || At 5, +2 on attack rolls against creature. At 8, +1 to saves against creature's abilities. At 10, +1 to DC of your abilities when used on creature. At 13, SR 10+HD against creature. At 18, +2 damage, +1 Dodge AC, can't be FF'd or flanked by creature. | |Favored Enemy ||BAB +1 ||+2 to Awareness, Bluff, Sense Motive, Survival, weapon damage against a selected creature type, +1 for every time this feat is taken after you gained this one. || At 5, +2 on attack rolls against creature. At 8, +1 to saves against creature's abilities. At 10, +1 to DC of your abilities when used on creature. At 13, SR 10+HD against creature. At 18, +2 damage, +1 Dodge AC, can't be FF'd or flanked by creature. | ||
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|Iron Will ||None ||+2 to Will saves ||+1 to Will saves per 4 Prowess | |Iron Will ||None ||+2 to Will saves ||+1 to Will saves per 4 Prowess | ||
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|Lightning Reflexes ||None ||+2 to Reflex Saves ||+1 to Reflex Saves per 4 Prowess | |Lightning Reflexes ||None ||+2 to Reflex Saves ||+1 to Reflex Saves per 4 Prowess | ||
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|Run ||None ||Run at 5x normal speed (or 4x if heavy armor/load), don't lose DEX to AC while running, +3 to Athletics checks made with a running start ||+1 to Athletics checks per 3 Prowess | |Run ||None ||Run at 5x normal speed (or 4x if heavy armor/load), don't lose DEX to AC while running, +3 to Athletics checks made with a running start ||+1 to Athletics checks per 3 Prowess | ||
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|Skewer ||Trained in Grapple, Sneak Attack +1d6 ''or'' Ambush +1d4 ''or'' Sneaky Tricks +1d4 ||On successful grab, may make one immediate attack at full base attack bonus, dealing damage of prerequisite ability, and nauseating enemy (Fort save DC 10 + STR mod + bonus damage dice negates); does NOT initiate or maintain grappling || +1 damage per Prowess on use | |Skewer ||Trained in Grapple, Sneak Attack +1d6 ''or'' Ambush +1d4 ''or'' Sneaky Tricks +1d4 ||On successful grab, may make one immediate attack at full base attack bonus, dealing damage of prerequisite ability, and nauseating enemy (Fort save DC 10 + STR mod + bonus damage dice negates); does NOT initiate or maintain grappling || +1 damage per Prowess on use | ||
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|Shot On The Run ||DEX 13, Dodge, Mobility, Point Blank Shot, BAB +4 ||Can move before ''and'' after a ranged attack ||+1d4 damage during such attacks per 4 Prowess | |Shot On The Run ||DEX 13, Dodge, Mobility, Point Blank Shot, BAB +4 ||Can move before ''and'' after a ranged attack ||+1d4 damage during such attacks per 4 Prowess | ||
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+ | === Mobility Investing Feats === | ||
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+ | {|border=1px | ||
+ | !Feat Name !!Prerequisites !!Effects !!Investiture | ||
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+ | |Evasive Dodge ||DEX 13, Dodge ||May take a 5' step instead of an AoO ||May take one additional 5' step instead of the same one AoO per 10 Prowess | ||
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+ | |Lightning Dodge ||DEX 13, Dodge, Lightning Reflexes ||If attacked by dodge target, may take 5' step by sacrificing AoO for turn ||At 8, can teleport to opposite side of victim, dealing 1d6 electricity damage per 4 Prowess (Reflex save DC 10+1 per 2 Prowess+CON modifier negates) | ||
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+ | |Sidestep ||DEX 13 ||May make a bonus 5' step after one successful attack each round ||May take one more bonus 5' step on a successful attack per 6 Prowess | ||
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