Talk:D20r:Weapons
From Fax Encyclopedicus
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|colspan="8"|'''<center>Light Melee Weapons</center>''' | |colspan="8"|'''<center>Light Melee Weapons</center>''' | ||
|- | |- | ||
- | |Dagger || 2gp || 1d3 || 1d4 || 1 || Slashing/Piercing || Finesse, High Critical || 10' | + | |Dagger || 2gp || 1d3 || 1d4 || 1 || Slashing/Piercing || Finesse, High Critical, Throwing || 10' |
|- | |- | ||
|Dagger, Punching || 2gp || 1d3 || 1d4 || 1 || Piercing || Finesse, Heavy Critical || - | |Dagger, Punching || 2gp || 1d3 || 1d4 || 1 || Piercing || Finesse, Heavy Critical || - | ||
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|colspan="8"|'''<center>One-Handed Melee Weapons</center>''' | |colspan="8"|'''<center>One-Handed Melee Weapons</center>''' | ||
|- | |- | ||
- | |Club || 5sp || 1d4 || 1d6 || 3 || Bludgeoning || | + | |Club || 5sp || 1d4 || 1d6 || 3 || Bludgeoning || Throwing || 10' |
|- | |- | ||
|Mace, Heavy || 12gp || 1d6 || 1d8 || 8 || Bludgeoning || Impacting || - | |Mace, Heavy || 12gp || 1d6 || 1d8 || 8 || Bludgeoning || Impacting || - | ||
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|Morningstar || 8gp || 1d6 || 1d8 || 6 || Bludgeoning/Piercing || - || - | |Morningstar || 8gp || 1d6 || 1d8 || 6 || Bludgeoning/Piercing || - || - | ||
|- | |- | ||
- | |Shortspear || 2gp || 1d4 || 1d6 || 3 || Piercing || Bracing || 20' | + | |Shortspear || 2gp || 1d4 || 1d6 || 3 || Piercing || Bracing, Throwing || 20' |
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|colspan="8"|'''<center>Two-Handed Melee Weapons</center>''' | |colspan="8"|'''<center>Two-Handed Melee Weapons</center>''' | ||
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|Quarterstaff || 5sp || 1d4/1d4 || 1d6/1d6 || 4 || Bludgeoning || Disarming, Double Weapon || - | |Quarterstaff || 5sp || 1d4/1d4 || 1d6/1d6 || 4 || Bludgeoning || Disarming, Double Weapon || - | ||
|- | |- | ||
- | |Spear || 2gp || 1d6 || 1d8 || 6 || Piercing || Bracing, Heavy Critical || 20' | + | |Spear || 2gp || 1d6 || 1d8 || 6 || Piercing || Bracing, Heavy Critical, Throwing || 20' |
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|colspan="8"|'''<center>Ranged Weapons</center>''' | |colspan="8"|'''<center>Ranged Weapons</center>''' | ||
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|Crossbow, Light || 35gp || - || - || 4 || - || Bolt Ammunition, High Critical, Slow Loading || 80' | |Crossbow, Light || 35gp || - || - || 4 || - || Bolt Ammunition, High Critical, Slow Loading || 80' | ||
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- | |Dart || 5sp || 1d3 || 1d4 || .5 || Piercing || | + | |Dart || 5sp || 1d3 || 1d4 || .5 || Piercing || Throwing || 20' |
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- | |Javelin || 1gp || 1d4 || 1d6 || 2 || Piercing || | + | |Javelin || 1gp || 1d4 || 1d6 || 2 || Piercing || Throwing || 30' |
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|Sling || 5sp || - || - || .1 || - || Bullet Ammunition, Forceful, Quick Loading || 50' | |Sling || 5sp || - || - || .1 || - || Bullet Ammunition, Forceful, Quick Loading || 50' | ||
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|colspan="8"|'''<center>Light Melee Weapons</center>''' | |colspan="8"|'''<center>Light Melee Weapons</center>''' | ||
+ | |- | ||
+ | |Axe, Hand || 6gp || 1d4 || 1d6 || 2 || Slashing || Finesse, Heavy Critical, Throwing || 10' | ||
+ | |- | ||
+ | |Hammer, Light || 1gp || 1d3 || 1d4 || 2 || Bludgeoning || Finesse, Impacting, Throwing || 10' | ||
+ | |- | ||
+ | |Kukri || 8gp || 1d3 || 1d4 || 2 || Slashing || Finesse, Finishing, High Critical || - | ||
+ | |- | ||
+ | | | ||
|- | |- | ||
|colspan="8"|'''<center>One-Handed Melee Weapons</center>''' | |colspan="8"|'''<center>One-Handed Melee Weapons</center>''' | ||
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- | Arrow Ammunition | + | Arrow Ammunition: uses arrows |
+ | |||
+ | Bolt Ammunition: uses bolts | ||
+ | |||
+ | Bracing: set against charge | ||
- | + | Bullet Ammunition: uses bullets | |
- | + | Defending: get shield bonus to ac = numeric enhancement bonus of weapon | |
- | + | Disarming: +4 bonus when disarming, ignore size/handedness of weapon when disarming | |
- | + | Double Weapon: double weapon | |
- | + | Finesse: usable with Weapon Finesse | |
- | + | Finishing: deals xd6 extra damage when sneak attacking/CdGing (max 1/rd), x = numeric enhancement bonus of weapon | |
- | + | Forceful: apply str mod to ranged | |
- | + | Heavy Critical: deal xd6 extra damage when crit, x = numeric enhancement bonus of weapon | |
- | + | High Critical: crits on 19+ | |
- | + | Impacting: +4 bonus when sundering, ignore size/handedness of weapon when sundering | |
- | + | Quick Loading: loads as a move action | |
- | + | Reach: may target squares as reach weapon | |
- | + | Slow Loading: loads as a standard action | |
- | + | Throwing: may be thrown at no penalty | |
- | Tripping | + | Tripping: +4 bonus when tripping, ignore size/handedness of weapon when tripping |