Talk:D20r:Weapons

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|colspan="8"|'''<center>Light Melee Weapons</center>'''
|colspan="8"|'''<center>Light Melee Weapons</center>'''
|-
|-
-
|Dagger || 2gp || 1d3 || 1d4 || 1 || Slashing/Piercing || Finesse, High Critical || 10'
+
|Dagger || 2gp || 1d3 || 1d4 || 1 || Slashing/Piercing || Finesse, High Critical, Throwing || 10'
|-
|-
|Dagger, Punching || 2gp || 1d3 || 1d4 || 1 || Piercing || Finesse, Heavy Critical || -
|Dagger, Punching || 2gp || 1d3 || 1d4 || 1 || Piercing || Finesse, Heavy Critical || -
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|colspan="8"|'''<center>One-Handed Melee Weapons</center>'''
|colspan="8"|'''<center>One-Handed Melee Weapons</center>'''
|-
|-
-
|Club || 5sp || 1d4 || 1d6 || 3 || Bludgeoning || - || 10'
+
|Club || 5sp || 1d4 || 1d6 || 3 || Bludgeoning || Throwing || 10'
|-
|-
|Mace, Heavy || 12gp || 1d6 || 1d8 || 8 || Bludgeoning || Impacting || -
|Mace, Heavy || 12gp || 1d6 || 1d8 || 8 || Bludgeoning || Impacting || -
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|Morningstar || 8gp || 1d6 || 1d8 || 6 || Bludgeoning/Piercing || - || -
|Morningstar || 8gp || 1d6 || 1d8 || 6 || Bludgeoning/Piercing || - || -
|-
|-
-
|Shortspear || 2gp || 1d4 || 1d6 || 3 || Piercing || Bracing || 20'
+
|Shortspear || 2gp || 1d4 || 1d6 || 3 || Piercing || Bracing, Throwing || 20'
|-
|-
|colspan="8"|'''<center>Two-Handed Melee Weapons</center>'''
|colspan="8"|'''<center>Two-Handed Melee Weapons</center>'''
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|Quarterstaff || 5sp || 1d4/1d4 || 1d6/1d6 || 4 || Bludgeoning || Disarming, Double Weapon || -
|Quarterstaff || 5sp || 1d4/1d4 || 1d6/1d6 || 4 || Bludgeoning || Disarming, Double Weapon || -
|-
|-
-
|Spear || 2gp || 1d6 || 1d8 || 6 || Piercing || Bracing, Heavy Critical || 20'
+
|Spear || 2gp || 1d6 || 1d8 || 6 || Piercing || Bracing, Heavy Critical, Throwing || 20'
|-
|-
|colspan="8"|'''<center>Ranged Weapons</center>'''
|colspan="8"|'''<center>Ranged Weapons</center>'''
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|Crossbow, Light || 35gp || - || - || 4 || - ||  Bolt Ammunition, High Critical, Slow Loading || 80'
|Crossbow, Light || 35gp || - || - || 4 || - ||  Bolt Ammunition, High Critical, Slow Loading || 80'
|-
|-
-
|Dart || 5sp || 1d3 || 1d4 || .5 || Piercing || - || 20'
+
|Dart || 5sp || 1d3 || 1d4 || .5 || Piercing || Throwing || 20'
|-
|-
-
|Javelin || 1gp || 1d4 || 1d6 || 2 || Piercing || - || 30'
+
|Javelin || 1gp || 1d4 || 1d6 || 2 || Piercing || Throwing || 30'
|-
|-
|Sling || 5sp || - || - || .1 || - || Bullet Ammunition, Forceful, Quick Loading || 50'
|Sling || 5sp || - || - || .1 || - || Bullet Ammunition, Forceful, Quick Loading || 50'
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|-
|-
|colspan="8"|'''<center>Light Melee Weapons</center>'''
|colspan="8"|'''<center>Light Melee Weapons</center>'''
 +
|-
 +
|Axe, Hand || 6gp || 1d4 || 1d6 || 2 || Slashing || Finesse, Heavy Critical, Throwing || 10'
 +
|-
 +
|Hammer, Light || 1gp || 1d3 || 1d4 || 2 || Bludgeoning || Finesse, Impacting, Throwing || 10'
 +
|-
 +
|Kukri || 8gp || 1d3 || 1d4 || 2 || Slashing || Finesse, Finishing, High Critical || -
 +
|-
 +
|
|-
|-
|colspan="8"|'''<center>One-Handed Melee Weapons</center>'''
|colspan="8"|'''<center>One-Handed Melee Weapons</center>'''
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|}
|}
-
Arrow Ammunition
+
Arrow Ammunition: uses arrows
 +
 
 +
Bolt Ammunition: uses bolts
 +
 
 +
Bracing: set against charge
-
Bolt Ammunition
+
Bullet Ammunition: uses bullets
-
Bracing
+
Defending: get shield bonus to ac = numeric enhancement bonus of weapon
-
Bullet Ammunition
+
Disarming: +4 bonus when disarming, ignore size/handedness of weapon when disarming
-
Defending
+
Double Weapon: double weapon
-
Disarming
+
Finesse: usable with Weapon Finesse
-
Double Weapon
+
Finishing: deals xd6 extra damage when sneak attacking/CdGing (max 1/rd), x = numeric enhancement bonus of weapon
-
Finesse
+
Forceful: apply str mod to ranged
-
Forceful
+
Heavy Critical: deal xd6 extra damage when crit, x = numeric enhancement bonus of weapon
-
Heavy Critical
+
High Critical: crits on 19+
-
High Critical
+
Impacting: +4 bonus when sundering, ignore size/handedness of weapon when sundering
-
Impacting
+
Quick Loading: loads as a move action
-
Quick Loading
+
Reach: may target squares as reach weapon
-
Reach
+
Slow Loading: loads as a standard action
-
Slow Loading
+
Throwing: may be thrown at no penalty
-
Tripping
+
Tripping: +4 bonus when tripping, ignore size/handedness of weapon when tripping

Revision as of 21:52, 25 June 2010

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