Flickergame 2015
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** d10 = 6 | ** d10 = 6 | ||
** d12 = 7 | ** d12 = 7 | ||
+ | * Creature types are consolidated, with superfluous types being cast off into subtypes. There are four types: Beast, Humanoid, Outsider, and Automaton. Their subtypes are usually applied to the master type, but can be switched around - for instance, a pixie is a humanoid (fey) and a hoary steed is a beast (fey). Any ability that requires a character to choose from creature types (such as Favored Enemy) uses the new creature types. Abilities that don't let you choose (such as Wild Shape or Smite Dragons) use subtypes. | ||
+ | ** Beast: This category represents all animal-like creatures. Beasts include magical beasts, animals, vermin, and dragons. | ||
+ | *** Magical: Creatures with this subtype are supernatural in some respect, whether an unusual intelligence or inherent magical powers. Applicable to other creature types and replaces Augmented. | ||
+ | *** Animal: Animals have 1 or 2 Intelligence and can be handled with Handle Animal. | ||
+ | *** Dragon: Dragons are either true dragons or creatures similar to them. Applicable to other creature types to indicate a draconic relation (humanoid = kobolds, outsider = Bahamut or planar dragons). | ||
+ | *** Vermin: Mindless. Applicable to some Outsider creatures. | ||
+ | ** Humanoid: Anything shaped like a human that has a humanoid biology falls under here. Giants, humanoids, and monstrous humanoids fall in this category, but none of them are real subtypes. | ||
+ | ** Outsider: Elementals, outsiders, aberrations, and fey can be categorized as outsiders - otherworldly beings that don't quite belong on the Material Plane. Outsiders are subject to the "difficult to raise" malarkey. | ||
+ | *** Elemental: Creatures connected to a particular element. Can also be any other creature type - Fire and Cold creatures are Elemental, for instance. | ||
+ | *** Outsider: Creatures connected to the Planes. Applicable to any other creature type. | ||
+ | *** Aberration: Creatures that are twisted or not otherwise meant to be. Applicable to other creature types (an Elan is a Humanoid (Aberration)). | ||
+ | *** Fey: Nature-like creatures that are partly of the Feywild. Royal fey are Outsiders, but Material fey may be humanoids or beasts. | ||
+ | ** Automaton: Creatures that should not be, and yet are, automata are animated by a force external to their bodies, and tend to be non-intelligent but difficult to damage. Oozes, constructs, and undead fall under automata. Automata are destroyed at 0 HP, have your standard immunities, can't be raised. | ||
+ | *** Ooze: All the Ooze traits. | ||
+ | *** Constructs: Bonus HP based on size, no CON score. | ||
+ | *** Undead: Can be turned/rebuked, no CON score. | ||
==Action Points== | ==Action Points== |