Talk:D20r:Succubus

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(Racial Progression: new section)
(Racial Class Progression)
 
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'''HP''' 39 (6d8+12 HD); '''DR''' 10/cold iron<br>
'''HP''' 39 (6d8+12 HD); '''DR''' 10/cold iron<br>
'''GD''' 12<br>
'''GD''' 12<br>
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'''Immune''' Poison; '''Resist''' Acid 1, Cold 1, Electricity 3, Fire 1, Mind-Affecting (+3)<br>
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'''Immune''' Poison; '''Resist''' Acid 1, Cold 1, Electricity 1, Fire 1, Mind-Affecting (+3)<br>
'''Fort''' +10 '''Ref''' +8 '''Will''' +10<br>
'''Fort''' +10 '''Ref''' +8 '''Will''' +10<br>
'''SR''' 18<br>
'''SR''' 18<br>
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----
----
<big>'''Other'''</big><br>
<big>'''Other'''</big><br>
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'''Abilities''' Str 11 Dex 14 Con 14 Int 16 Wis 14 Cha 26<br>
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'''Abilities''' Str 10 Dex 14 Con 14 Int 16 Wis 14 Cha 26<br>
'''Apprentice Skills''' (+5+ability modifier) Acrobatics, Athletics, Initiative, Intimidate, Knowledge (Arcana), Knowledge (Engineering), Knowledge (Nature), Knowledge (The Planes), Ride, Sense Motive, Sleight of Hand, Speak Language, Spellcraft, Stealth, Survival<br>
'''Apprentice Skills''' (+5+ability modifier) Acrobatics, Athletics, Initiative, Intimidate, Knowledge (Arcana), Knowledge (Engineering), Knowledge (Nature), Knowledge (The Planes), Ride, Sense Motive, Sleight of Hand, Speak Language, Spellcraft, Stealth, Survival<br>
'''Journeyman Skills''' (+5+twice ability modifier) Bluff, Diplomacy, Grapple<br>
'''Journeyman Skills''' (+5+twice ability modifier) Bluff, Diplomacy, Grapple<br>
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== Racial Progression ==
== Racial Progression ==
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* +2 Charisma
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* '''Medium size:''' As Medium creatures, succubi gain no special benefits or take penalties according to size.
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* '''Demon:''' Succubi are Outsiders. Outside of the Abyss, succubi have the Extraplanar subtype. Banishment effects return them to the Abyss.
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* '''Speed:''' A succubus' base land speed is 30 feet.
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* '''Darkvision:''' out to 60'.
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* '''Natural Armor:''' Succubi receive a +2 racial bonus to their Natural Armor due to their demon hide.
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* '''Energy Resistance:''' Due to their exposure to the roiling energies that course through the Abyss, succubi have Resist Electricity 1.
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* '''Natural Attacks:''' Succubi have sharp claws they can use to defend themselves when necessary. Succubi have two claws that deal 1d4 damage each. Succubi use their claws as their primary natural attack.
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* '''Natural Magic:''' A succubus has a small pool of reserve magical energy. A succubus has one charge per three class levels, minimum one. A charge may be spent to cast one of the following spells as a spell-like ability, with a caster level equal to the succubus' Hero Value or minimum level needed to cast spell, whichever is higher:
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:*''detect thoughts''
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* '''Automatic Languages:''' Abyssal. Bonus Languages: Any.
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* '''Favored Class:''' [[d20r:Bard]].
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.
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===Racial Class Progression===
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{|class="bordered zebra header class"
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!Level !!Hit Dice !!BAB !!Fort !!Ref !!Will !!Special !!Stat Increases
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|-
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|1 || 1d8 || +1 || +2 || +2 || +2 || Sharp Senses, Shielded Mind || -
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|-
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|2 || 2d8 || +2 || +3 || +3 || +3 || Improved Resistances, Demonhide || +2 Dex
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|-
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|3 || 2d8 || +2 || +3 || +3 || +3 || Improved Natural Magic, Telepathy 30' || +2 Cha
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|-
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|4 || 3d8 || +3 || +3 || +3 || +3 || Improved Claws, Venom || +2 Cha
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|-
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|5 || 4d8 || +4 || +4 || +4 || +4 || Tongues, Telepathy 100', Flight || +2 Wis
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|-
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|6 || 4d8 || +4 || +4 || +4 || +4 || Spell Resistance || +2 Cha
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|-
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|7 || 5d8 || +5 || +4 || +4 || +4 || Aura of Majesty || +2 Dex
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|-
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|8 || 6d8 || +6/+1 || +5 || +5 || +5 || Change Shape, Energy Drain || +2 Cha
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|}
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'''HD:''' d8. Succubi only gain Hit Dice (and increase related abilities, like Base Attack Bonus, saving throws, and Hero Value) at the levels indicated on the table.
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'''Prowess:''' 6 per level.
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'''Skills:''' A succubus is trained in four skill sets of her choosing. Unlike monstrous succubi, a player character succubi uses non-monstrous skill sets.
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'''Proficiencies:''' A succubus is proficient with simple weapons, with one weapon group of her choosing, and with light armor.
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'''Sharp Senses (Ex):''' A succubus adds a racial bonus to her Awareness checks equal to her racial class levels.
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'''Shielded Mind (Su):''' A succubus adds one-third of her racial class levels (rounded down) to saves against mind-affecting effects.
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'''Improved Resistances (Ex):''' Starting at second level, a succubus adds one-third of her racial class levels (rounded down) to her electricity resistance. She also gains resist 1 to acid, cold, and fire, and gains immunity to poison.
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'''Demonhide (Pr):''' Starting at second level, a succubus adds one-half her racial class levels (rounded down) to her Natural Armor bonus.
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'''Improved Natural Magic:''' Starting at third level, a succubus gains natural magic charges at an improved rate. She adds a number of charges to her natural magic pool equal to her her racial class level minus two. She also gains new spell-like abilities usable with that feature, as described in the table below:
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{|class="bordered zebra header"
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!Succubus Level !!New Spell-Like Abilities
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|-
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|3 || ''charm person'' (1 charge)
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|-
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|4 || -
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|-
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|5 || ''suggestion'' (2 charges)
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|-
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|6 || ''charm monster'' (1 charge)
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|-
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|7 || ''ethereal jaunt''* (3 charges)
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|-
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|8 || ''teleport''* (3 charges)
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|}
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: *self plus up to 50 pounds of objects only.
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'''Telepathy (Su):''' Starting at third level, a succubus gains the ability to make telepathic contact with any creature that possesses a language within 30'. A creature unwilling to communicate or attempting to hide from the succubus' telepathy must make a Will save (DC 10 + 1/2 succubus HD + Wis modifier) to sever or prevent the contact. A failed save against this ability immediately alerts the succubus, as does a successful save to sever an ongoing connection after initial telepathic contact has been made. The range of this telepathy increases to 100' at fifth level.
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'''Improved Claws:''' At fourth level, a succubus' claws improve their damage die one step.
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'''Venom (Pr):''' Starting at fourth level, a succubus may coat her natural attacks in a thin, translucent poison for one round as a swift action. Creatures damaged by her natural attacks when they are envenomed must make a Fortitude save (DC 10 + 1/2 succubus HD + Con modifier) or become fatigued. A creature that is already fatigued that is damaged by a succubus' envenomed natural attacks must make a second Fortitude save (versus the same DC) or fall unconscious for 1d3 rounds. Creatures resistant to poison may apply their resistances to this ability; creatures immune to poison are immune to this ability.
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'''Flight (Pr):''' At fifth level, a succubus gains the ability to sprout wings. A succubus' leathery wings allow her to fly at 50' at an Average maneuverability. A succubus can hide or reveal her wings as a swift action: when her wings are hidden she cannot fly, but she may find blending in to be easier.
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'''Tongues (Su):''' At fifth level and beyond, a succubus is always considered to be under the effects of a ''tongues'' spell.
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'''Spell Resistance:''' At sixth level, a succubus gains Spell Resistance equal to 10 plus her Charisma modifier.
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'''Aura of Majesty (Su):''' Starting at seventh level, a succubus adds her Hero Value or her Charisma modifier to her saving throws, whichever is lower.
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'''Change Shape (Su):''' Starting at eighth level, a succubus can assume the form of any Small or Medium Humanoid as a full-round action. When in the guise of another creature, she loses all preternatural abilities gained by being a succubus, but gains any preternatural abilities that her new form carries. She retains her spell-like, supernatural, and extraordinary features gained by being a succubus, and does not gain those types of abilities from her new form.
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'''Energy Drain (Su):''' Starting at eighth level, a succubus gains the ability to drain energy from creatures she kisses. If the target is not willing to be kissed, the succubus must start a grapple, which provokes an attack of opportunity. Once grappling an opponent, a succubus can kiss her opponent by making a Grapple check against her target's Grapple Defense: if she wins the check, she kisses her opponent. A kissed creature must make a Fortitude save (DC 10 + 1/2 succubus HD + Con modifier + 2 Ability Focus; DC 17 for a typical succubus) or take 1d2 Hero Value damage. A succubus who successfully damages an opponent's Hero Value in this way gains a +1 bonus to her Hero Value for 24 hours, to a maximum of double her normal Hero Value.

Current revision as of 05:51, 24 November 2010

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