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D20r:Monstrous Investing Feats
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These Feats require various properties that standard PCs will lack. All are Investing. == Feats == === Ability Focus [Investing] === Choose one of the creature’s special attacks. :''Prerequisites:'' Special attack. :''Benefit:'' Add +2 to the DC for all saving throws against the special attack on which the creature focuses. :''Investiture:'' For every four points invested in this feat, increase the DC by an additional +1. :''Special:'' A creature can gain this feat multiple times. Its effects do not stack. Each time the creature takes the feat it applies to a different special attack. === Awesome Blow [Investing, Fighter] === :''Prerequisites:'' Str 25, Power Attack, Improved Bull Rush, size Large or larger. :''Benefit:'' As a standard action, the creature may choose to subtract 4 from its melee attack roll and deliver an awesome blow. If the creature hits a corporeal opponent smaller than itself with an awesome blow, its opponent must succeed on a Reflex save (DC = damage dealt) or be knocked flying 10 feet in a direction of the attacking creature’s choice and fall prone. The attacking creature can only push the opponent in a straight line, and the opponent can’t move closer to the attacking creature than the square it started in. If an obstacle prevents the completion of the opponent’s move, the opponent and the obstacle each take 1d6 points of damage, and the opponent stops in the space adjacent to the obstacle. :''Investiture:'' For every two points invested in this feat, add 5 feet to the distance the victim is knocked flying. For every seven points invested in this feat, add +1d6 to the damage taken if an obstacle blocks the completion of the opponent's move. === Flyby Attack [Investing] === :''Prerequisites:'' Fly speed. :''Benefit:'' When flying, the creature can take a move action (including a dive) and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack. :''Normal:'' Without this feat, the creature takes a standard action either before or after its move. :''Investiture:'' Investing ten points in this feat alows you to take a move action and a partial action during the move, in addition to the standard action. If this partial action is an attack, you incur no attacks of opportunity for moving through areas threatened by your target. You STILL cannot take a second move action during a round when you make a flyby attack. === Improved Natural Armor [Investing] === :''Prerequisites:'' Natural Armor, Con 13. :''Benefit:'' The Creature's natural armor bonus increases by +1. :''Investitutre:'' For every five points invested in this feat, increase the armor bonus by an additional +1. === Improved Natural Attack [Investing] === :''Prerequisites:'' Natural weapon, Base Attack Bonus +4. :''Benefit:'' Choose one of the creature’s natural attack forms. The damage for this natural weapon increases by one step, as if the creature’s size had increased by one category: 1d2, 1d3, 1d4, 1d6, 1d8, 2d6, 3d6, 4d6, 6d6, 8d6, 12d6. A weapon or attack that deals 1d10 points of damage increases as follows: 1d10, 2d8, 3d8, 4d8, 6d8, 8d8, 12d8. This feat may be taken multiple times, but each time it applies to a different natural attack. :''Investiture:'' For every ten points invested in this feat, increase the damage by an additional step.
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