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=A= =B= =C= ===Crybaby=== ''You are weak, but that's not necessarily a bad thing.'' '''Prerequisites:''' Constitution ≤13, Charisma 13, Diplomacy 6 ranks '''Benefits:''' Whenever you are threatened (by getting hit, intimidated, or being literally in an area where an opponent threatens attacks of opportunity), you may attempt a Diplomacy check (crying in a fetal position) as a free action to make all enemies who threaten you feel bad, forcing them to make a Will save of DC 10 + Cha modifier + 1/2 Diplomacy or become friendly. While sobbing, you gain a +2 bonus to AC against ranged attacks, but -2 AC against melee attacks. Creatures immune to mind-affecting attacks are not affected by this ability. =D= =E= =F= =G= ===Ground Pound=== ''You can smash the ground so hard it leaves a crater large enough for you to walk through comfortably.'' '''Prerequisites:''' Str 17, Power Attack '''Benefits:''' You may use Power Attack against the ground to create a crater the size of your body + 5 feet by 5 feet. The force required, however, often puts you off balance. When you use this feat, roll d%. If the result is equal to or lower than 10, you put yourself off balance when swinging, still creating a crater, only you fall into it right away. If charging while using this feat, you can create a crater twice the size of your normal crater, but you also have an additional 10% chance of falling in right away. '''Special:''' A fighter may select Ground Pound as one of their fighter bonus feats. This feat only applies to weapons that deal bludgeoning damage (including those that deal multiple types of damage) and unarmed strikes. =H= =I= =J= =K= =L= =M= ===Meteor Hammer=== ''Your ability to create craters in the ground has expanded to work on foes, and the overall effectiveness of your ground pounding is increased.'' '''Prerequisites:''' Str 19, Power Attack, Ground Pound '''Benefits:''' You may use Power Attack against the ground to create a crater the size of your body + 25 feet by 25 feet. The force of the impact is so powerful so as to cause damage to nearby enemies as well. Anything (except the Meteor Hammer-user) within 15 feet take damage equal to 5d6 + Str modifier. A successful Reflex save of DC 15 + Str modifier halves this damage. If charging while using this feat, you can create a crater twice the size of your normal crater, and the range of the damage inflicted is doubled. Alternatively, you can focus the force when smashing the ground during a charge into a wave, making the damage affect anything in a 60-foot cone in front of you. '''Special:''' A fighter may select Ground Pound as one of their fighter bonus feats. This feat only applies to weapons that deal bludgeoning damage (including those that deal multiple types of damage) and unarmed strikes. =N= =O= ===One-Two Punch=== ''You can quickly string together unarmed attacks, seemingly blending them into one.'' '''Prerequisites:''' Str 13, Dex 15, Improved Unarmed Strike, Stunning Fist, Weapon Focus (unarmed), Base attack bonus +6 (or Flurry of Blows special ability) '''Benefits:''' When you make a full-attack action while unarmed, you add a cumulative +1 bonus to damage and attack rolls per strike after the first. These bonuses continue to stack as long as your attacks are focused on one opponent, and no attacks miss. A character with this feat who hits an opponent with all attacks in a round would have damage and attack bonuses equal to +0/+1/+2/+3. The quickness of these strikes causes the enemy to be dazed if all attacks hit, unless they make a successful Fortitude saving throw of DC 10 + 1/2 BAB + Str modifier (if you are a monk, you may use Wis instead). Mindless creatures are immune to the daze effect. '''Special:''' A fighter may select One-Two Punch as one of their fighter bonus feats. This feat only applies to unarmed attacks--no natural weapons (except the monk's unarmed attacks, which are sometimes counted as such). =P= =Q= =R= =S= =T= =U= =V= =W= =X= =Y= =Z=
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