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==Wyrmling (0-5 Years)== {{d20rMonster|name=Wyrmling Dragon|CR=2| align=Often TN|size=Tiny|type=Dragon|subtype=See Text|class=None| init=+3|senses=Darkvision 60', Low-Light Vision, Scent|languages=Draconic| AC=18|tAC=15|ffAC=15|AC-detail=+3 Dex, +3 natural, +2 size| HP=25|HD=3d12+6|DR=5/magic|GD=13| immune=Paralysis, Sleep|resist=None|weak=None| fort=+5|ref=+6|will=+5| SR=13|HV=2| SQ=Draconic Aspects (3), Draconic Heritage| speed=20'|squares=4|alt-speed=Fly 30' (Average)| melee=Bite +6 (1d3-1)|ranged=None| space=2½'|reach=0'| BAB=+3|grapple=+2| atk-opt=None| spec-opt=Breath Weapon| gear=None| death=None|linger=None|treasure=Double normal; value above normal is art objects and money| str=6|dex=16|con=14|int=10|wis=14|cha=14| appskills=(d20+4+Mod): Athletics, Bluff, Decipher Script, Diplomacy, Disguise, Grapple, Knowledge (Arcana), Knowledge (Engineering), Knowledge (Nature), Knowledge (The Planes), Ride, Spellcraft, Survival|jouskills=(d20+4+Mod+Mod): Intimidate|masskills=(d20+4+Mod+Mod): None| feat3=Weapon Finesse (Bonus)|feat3eff=A dragon may use its Dexterity modifier instead of its Strength modifier on attack rolls made with weapons with the Finesse property. If it carries a shield, its armor check penalty applies to its attack rolls. A dragon also gains a +1 bonus on damage rolls made with weapons with the Finesse property. (6 pts)| feat2=Blind-Fight|feat2eff=In melee, every time a dragon misses because of concealment, it can reroll its miss chance percentile roll one time to see if it actually hits. An invisible attacker gets no advantages related to hitting a dragon in melee. That is, it doesn't lose its Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible. The invisible attacker's bonuses do still apply for ranged attacks, however. A dragon takes only half the usual penalty to speed for being unable to see. Darkness and poor visibility in general reduces a dragon's speed to three-quarters normal, instead of one-half. (6 pts)| feat1=Ability Focus (Breath Weapon)|feat1eff=A dragon adds +3 to the saving throw DC of its breath weapon. (6 pts)| feat4=|feat4eff=| feat5=|feat5eff=| ability2=Draconic Aspects|ability2eff=A wyrmling dragon chooses three draconic aspects according to its Draconic Heritage. These abilities must be chosen from the Wyrmling or appropriate Heritage lists. unlike older dragons, wyrmlings do not have the ability to choose abilities from other lists at differing purchase rates.| ability3=Draconic Heritage|ability3eff=A wyrmling dragon chooses one draconic heritage from the Draconic Heritage list, gaining all benefits provided therein.| ability1=Breath Weapon|ability1eff=A wyrmling dragon has a breath weapon, either a 15' cone or a 30' line. A wyrmling dragon's draconic heritage determines the kind of dice its breath weapon inflicts, the rate of dice progression for its breath weapon, and the energy type its breath weapon uses. A wyrmling dragon's breath weapon is DC 10+its Hero Value+it's Constitution modifier+2 from Ability Focus, or DC 16 for an average wyrmling as presented here.| ability4=|ability4eff=| ability5=|ability5eff=}} ===Wyrmling Draconic Aspects=== ==Very Young (6-15 Years)== small ===Very Young Draconic Aspects=== ==Young (16-25 Years)== small ===Young Draconic Aspects=== ==Juvenile (26-50 Years)== medium ===Juvenile Draconic Aspects=== ==Young Adult (51-100 Years)== medium ===Young Adult Draconic Aspects=== ==Adult (101-200 Years)== large ===Adult Draconic Aspects=== ==Mature Adult (201-400 Years)== large ===Mature Adult Draconic Aspects=== ==Old (401-600 Years)== huge ===Old Draconic Aspects=== ==Very Old (601-800 Years)== huge ===Very Old Draconic Aspects=== ==Ancient (801-1,000 Years)== gargantuan ===Ancient Draconic Aspects=== ==Wyrm (1,001-1,200 Years)== gargantuan ===Wyrm Draconic Aspects=== ==Great Wyrm (1,201 Years or More)== colossal ===Great Wyrm Draconic Aspects=== ==Draconic Heritages== {|class="bordered zebra header" !rowspan=2|Heritage !colspan=4|Breath Weapon !colspan=3|Movement Modes !rowspan=2|Elemental Subtype !rowspan=2|Special |- !Damage or Effect !Shape !Damage Dice !Damage Progression !Burrow !Fly !Swim |- |'''Arctic''' || Fire || Line || d8 || 1/1HD || Slow || Normal || Slow || Fire || Cold Immunity |- |'''Arid''' || Electricity || Line || d8 || 1/1HD || Fast || Slow || No || Electricity || None |- |'''Battle''' || Fear || Cone || None || None || No || Fast || No || None || Breath weapon also morale boosts allies |- |'''Blood''' || Acid || Line || d10 || 1/2HD || No || Normal || No || None || Blood Powers |- |'''Bone''' || Fear || Cone || None || None || No || Normal || No || Earth || None |- |'''Cavern''' || Acid || Cone || d6 || 1/1HD || Normal || No || No || Earth || ''Spider climb'' |- |'''Dread''' || Fear/Cold || Cone || d6 || 1/1HD || No || Normal || Slow || Cold || None |- |'''Fang''' || Dispel || Cone || None || None || No || Fast || No || None || None |- |'''Flame''' || Fire || Cone || d10 || 1/1HD || No || Fast || No || Fire || Fire aura |- |'''Forge''' || Molten Metal || Lozenge || d12 || 1/1HD || No || Normal || No || Earth, Fire || Molten metal breath scalds and hardens |- |'''Ice''' || Cold/Piercing || Line || d10/d6 || 1/1HD || No || Normal || Slow || Cold || Can swim through ice, breath weapon is an ice lance |- |'''Kismet''' || HV Damage || Cone || 1 || 1/2HD || No || Normal || Slow || None || Lucky |- |'''Lunar''' || Radiant || Cone || d6 || 1/2HD || No || Normal || No || Shapechanger || Breath also messes with Shapechangers |- |'''Mist''' || Cold || Cone || d4 || 1/2HD || No || Normal || Normal || Cold, Water || Breath leaves fog cloud |- |'''Mirror''' || Radiant || Line || d10 || 1/1HD || No || Normal || No || Earth || Reflective |- |'''Rain''' || Electricity || Line || d6 || 1/1HD || No || Fast || Slow || Aquatic, Electricity, Water || Breath also bull rushes |- |'''Serene''' || Sleep || Cone || None || None || No || Fast || No || None || None |- |'''Shadow''' || Entropic/Blindness || Cone || d4 || 1/1HD || Slow || Normal || No || Entropic || None |- |'''Smoke''' || Nausea || Cone || None || None || No || Fast || No || Air || Breath leaves fog cloud |- |'''Steel''' || Piercing Flechettes || Cone || d6 || 2/1HD || Slow || Normal || No || Earth || Flechettes stick in opponents |- |'''Sun''' || Radiant/Fire || Cone || d6/d6 || 1/1HD || No || Normal || No || Fire, Radiant || Blinding aura |- |'''Swamp''' || Acid || Line || 1d8 || 1/1HD || No || Slow || Fast || Aquatic, Water || None |- |'''Tide''' || Water || Cone || 1d8 || 1/1HD || No || No || Fast || Aquatic, Water || None |- |'''Volcanic''' || Magma || Lozenge || d8 || 2/1HD || Slow || Slow || No || Earth, Fire || Magma breath scalds and hardens |- |'''Wind''' || Gust of Wind || Cone || d4 || 1/1HD || No || Fast || No || Air || Breath also bull-rushes, clears clouds, and knocks prone |} {|class="bordered zebra header" !colspan=4|Movement Speeds By Age And Category |- !Age Category !!Slow !!Normal !!Fast |- |'''Wyrmling''' || 10' || 30' || 45' |- |'''Very Young''' || 15' || 40' || 60' |- |'''Young''' || 20' || 50' || 75' |- |'''Juvenile''' || 25' || 60' || 90' |- |'''Young Adult''' || 30' || 70' || 115' |- |'''Adult''' || 40' || 85' || 150' |- |'''Mature Adult''' || 50' || 100' || 180' |- |'''Old''' || 60' || 115' || 210' |- |'''Very Old''' || 70' || 130' || 240' |- |'''Ancient''' || 80' || 145' || 270' |- |'''Wyrm''' || 90' || 160' || 300' |- |'''Great Wyrm''' || 120' || 200' || 400' |} ===Arctic=== ''Breath Weapon (Pr):'' An arctic dragon has a breath weapon: a line of fire that deals 1d8 fire damage for each Hit Die the arctic dragon possesses. This breath weapon allows a Reflex save (DC 10 + the dragon's Hero Value + its Constitution modifier) for half damage. ''Burrow Speed (Pr):'' An arctic dragon has a burrow speed equal to the speed listed for the appropriate age category in the Slow column on the Movement Speeds by Age and Category table. ''Cold Immunity (Ex):'' An arctic dragon's constant exposure to freezing climates has rendered it immune to cold damage. ''Fire Subtype (Pr):'' An arctic dragon has the Fire subtype. ''Swim Speed (Pr):'' An arctic dragon has a swim speed equal to the speed listed for the appropriate age category in the Slow column on the Movement Speeds by Age and Category table. ===Arid=== ''Breath Weapon (Pr):'' An arid dragon has a breath weapon: a line of lightning that deals 1d8 electrical damage for each Hit Die the arid dragon possesses. This breath weapon allows a Reflex save (DC 10 + the dragon's Hero Value + its Constitution modifier) for half damage. ''Burrow Speed (Pr):'' An arid dragon has a burrow speed equal to the speed listed for the appropriate age category in the Fast column on the Movement Speeds by Age and Category table. ''Fly Speed (Pr):'' Unlike most dragons, an arid dragon is more at home in the ground than in the skies and therefore uses the Slow speed for the appropriate age category on the Movement Speeds by Age and Category table for its fly speed. It has Poor maneuverability. ===Battle=== ''Breath Weapon (Pr):'' A battle dragon has a breath weapon: a cone of translucent gas. Enemies caught in the breath weapon's area must make a Will save (DC 10 + the dragon's Hero Value + its Constitution modifier) or be shaken for 1 minute. A successful save negates the need to make further saves against that particular battle dragon's fear breath for the next 24 hours. Allies within the area of effect instead gain a +2 morale bonus to attack and damage rolls and gain 1d4 temporary Hit Points, plus an additional 1d4 temporary HP for each three Hit Dice the battle dragon possesses. These temporary Hit Points remain for one minute before dissipating. Unlike most instances, a battle dragon is not treated as his own ally (nor as his own enemy) for this effect. ''Fly Speed (Pr):'' A battle dragon is faster in the air than many other dragons. It therefore uses the Fast speed for the appropriate age category on the Movement Speeds by Age and Category table for its fly speed. It has Good maneuverability. ===Blood=== ''Breath Weapon (Pr):'' A blood dragon has a breath weapon: a line of acid that deals 1d10 acid damage for each 2 Hit Dice the blood dragon possesses. This breath weapon allows a Reflex save (DC 10 + the dragon's Hero Value + its Constitution modifier) for half damage. ''Blood powers'' blood stride, boil blood? ===Bone=== ''Breath Weapon (Pr):'' A bone dragon has a breath weapon: a cone of fear-inducing gas. Enemies caught in the breath weapon's area must make a Will save (DC 10 + the dragon's Hero Value + its Constitution modifier) or be shaken for 1 minute. A successful save negates the need to make further saves against that particular bone dragon's fear breath for the next 24 hours. ''Earth Subtype:'' A bone dragon has the Earth subtype. ===Cavern=== ''Breath Weapon (Pr):'' A cavern dragon has a breath weapon: a cone of caustic acid that deals 1d6 acid damage per Hit Die the cavern dragon possesses. This breath weapon allows a Reflex save (DC 10 + the dragon's Hero Value + its Constitution modifier) for half damage. ''Burrow Speed (Pr):'' A cavern dragon spends its entire lifespan underground, and unlike most dragons it lacks wings. Instead, its main means of mobility is its sharp burrowing claws. As such, a cavern dragon has a burrow speed equal to the speed listed for the appropriate age category in the Normal column on the Movement Speeds by Age and Category table. ''Earth Subtype:'' A cavern dragon has the Earth subtype. ''Fly Speed:'' Unlike most dragons, a cavern dragon spends almost its entire lifespan underground. Cavern dragons therefore lack a fly speed. ''Spider Climb (Su):'' A cavern dragon is constantly considered to be affected as if by a ''spider climb'' spell. As a supernatural ability, it has no caster level and cannot be dispelled, but may be suppressed by an affect such as an ''antimagic field''. ===Dread=== ''Breath Weapon (Pr):'' A dread dragon has a breath weapon: a cone of chilling miasma. Enemies caught in the breath weapon's area must make a Will save (DC 10 + the dragon's Hero Value + its Constitution modifier) or be shaken for 1 minute. A successful save negates the need to make further Will saves against that particular dread dragon's fear breath for the next 24 hours. In addition, the miasma lingers as a chilling vapor: any creature that enters the miasma takes 1d6 cold damage per point of Constitution modifier the dread dragon possesses. A dread dragon is always immune to its own breath weapon. ''Cold Subtype:'' A dread dragon has the Cold subtype. ''Swim Speed (Pr):'' A dread dragon is comfortable in the water and can swim. It therefore uses the Slow speed for the appropriate age category on the Movement Speeds by Age and Category table for a swim speed. ===Fang=== ''Breath Weapon (Pr):'' A fang dragon has a breath weapon: a cone of dispelling force. Creatures caught in the breath weapon's area are affected as if by a ''dispel magic'' spell. Substitute the fang dragon's Hit Dice for the caster level of the spell. ''Fly Speed (Pr):'' A fang dragon is faster in the air than many other dragons. It therefore uses the Fast speed for the appropriate age category on the Movement Speeds by Age and Category table for its fly speed. It has Good maneuverability. ===Flame=== ''Breath Weapon (Pr):'' A flame dragon has a breath weapon: a cone of superheated flame that deals 1d10 fire damage per Hit Die the flame dragon possesses. This breath weapon allows a Reflex save (DC 10 + the dragon's Hero Value + its Constitution modifier) for half damage. ''Fire Aura (Ex):'' A flame dragon puts off a significant amount of body heat, enough to set flammable objects nearby on fire. At the start of a flame dragon's turn, creatures and objects within 30' of it take 1d6 fire damage per point of Constitution modifier the flame dragon possesses. This aura allows a Reflex save (DC 10 + the dragon's Hero Value + its Constitution modifier) to negate the damage. ''Fire Subtype:'' A flame dragon has the Fire subtype. ''Fly Speed (Pr):'' A flame dragon is faster in the air than many other dragons. It therefore uses the Fast speed for the appropriate age category on the Movement Speeds by Age and Category table for its fly speed. It has Good maneuverability. ===Forge=== ''Breath Weapon (Pr):'' A forge dragon has a breath weapon: a ranged touch attack of molten pig iron that deals 1d12 fire and bludgeoning damage per Hit Die the forge dragon possesses. Half the damage (round up) is fire; the other half (round down) is bludgeoning. For the purposes of overcoming damage reduction, a forge dragon's breath weapon is considered magic. A target struck by a forge dragon's breath weapon must make a Fortitude save (DC 10 + the dragon's Hero Value + the dragon's Constitution modifier) on its turn each round thereafter, to a maximum number of rounds equal to the forge dragon's Constitution modifier: a failed save inflicts 1d6 fire damage per point of Constitution modifier the forge dragon possesses and also carries stacking penalties as follows: {|class="bordered zebra header" !Failed Saves !!Penalty to Target |- |One || All speeds reduced by half |- |Two || All speeds reduced to 0'; immobilized |- |Three || Encased in metal |} A creature encased by failing three saves begins to suffocate, may only take purely mental actions, threatens no squares, and automatically fails Reflex saves. Further, the hardened metal must be broken off before the creature can be freed. The metal has hardness 10 and 30 Hit Points. Once a creature is encased, additional applications of a forge dragon's breath weapon repair the metal, repairing damage equal to the forge dragon's Hero Value. If a creature is affected by two forge dragon breath weapons simultaneously, whichever duration is longer applies, and the ongoing fire damage inflicted is based upon the highest Constitution modifier of all forge dragons involved. An entrapped creature can break out with a Strength check (DC 10 + half the forge dragon's Hit Dice). Alternatively, other creatures may attempt to break off or melt the metal off of the encased creature. Any damage inflicted to the metal also damages the encased creature for half damage: determine the damage the creature receives after reducing damage from hardness. Spells or effects that specifically alter or melt metal but inflict no damage allow the creature an immediate Strength check to break free with a bonus equal to the caster level of the effect. ''Earth and Fire Subtypes:'' A forge dragon has the earth and fire subtypes. ===Ice=== ''Breath Weapon (Pr):'' An ice dragon has a breath weapon: a lance of piercing ice that deals 1d10 cold damage and 1d6 piercing damage per Hit Die the ice dragon possesses. This breath weapon allows a Reflex save (DC 10 + the dragon's Hero Value + its Constitution modifier) to negate the damage. A creature who fails a Reflex save against an ice dragon's breath weapon must also make a Fortitude save (DC 10 + the dragon's Hero Value + its Constitution modifier) or be stunned for one round. For the purposes of overcoming damage reduction, an ice dragon's breath weapon is considered magic. ''Cold Subtype:'' An ice dragon has the Cold subtype. ''Swim Speed (Ex):'' An ice dragon is comfortable in the water and can swim. It therefore uses the Slow speed for the appropriate age category on the Movement Speeds by Age and Category table for a swim speed. Furthermore, it can swim through ice and snow as easily as if it were water. Swimming through ice and snow in this fashion leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. ===Kismet=== ''Breath Weapon (Pr):'' A kismet dragon has a breath weapon: a cone of coruscating radiant and entropic energies that deals 1d6 damage per Hit Die of the kismet dragon. Half the damage (rounded up) is radiant damage; the other half (rounded down) is entropic damage. This breath weapon allows a Reflex save (DC 10 + the dragon's Hero Value + its Constitution modifier) to halve the damage. ''Heroic Tribute (Su):'' A creature struck by one or more attacks from a kismet dragon (including failing a save against a spell or breath weapon) must also make a Fortitude save (DC 10 + the dragon's Hero Value + its Charisma modifier) or take one Hero Value damage. A kismet dragon who successfully damages an opponent's Hero Value in this way gains a +1 bonus to its Hero Value for 24 hours, to a maximum of double its normal Hero Value. ''Lucky (Ex):'' Kismet dragons are paragons of luck and fortune: as such, whenever they roll a d20, they instead roll 2d20 and select the better result. ''Swim Speed (Pr):'' A kismet dragon is comfortable in the water and can swim. It therefore uses the Slow speed for the appropriate age category on the Movement Speeds by Age and Category table for a swim speed. ===Lunar=== |'''Lunar''' || Radiant || Cone || d6 || 1/2HD || No || Normal || No || Shapechanger || Breath also messes with Shapechangers ===Mist=== |'''Mist''' || Cold || Cone || d4 || 1/2HD || No || Normal || Normal || Cold, Water || Breath leaves fog cloud ===Mirror=== |'''Mirror''' || Radiant || Line || d10 || 1/1HD || No || Normal || No || Earth || Reflective ===Rain=== |'''Rain''' || Electricity || Line || d6 || 1/1HD || No || Fast || Slow || Aquatic, Electricity, Water || Breath also bull rushes ===Serene=== |'''Serene''' || Sleep || Cone || None || None || No || Fast || No || None || None ===Shadow=== |'''Shadow''' || Entropic/Blindness || Cone || d4 || 1/1HD || Slow || Normal || No || Entropic || None ===Smoke=== |'''Smoke''' || Nausea || Cone || None || None || No || Fast || No || Air || Breath leaves fog cloud ===Steel=== |'''Steel''' || Piercing Flechettes || Cone || d6 || 2/1HD || Slow || Normal || No || Earth || Flechettes stick in opponents ===Sun=== |'''Sun''' || Radiant/Fire || Cone || d6/d6 || 1/1HD || No || Normal || No || Fire, Radiant || Blinding aura ===Swamp=== |'''Swamp''' || Acid || Line || 1d8 || 1/1HD || No || Slow || Fast || Aquatic, Water || None ===Tide=== |'''Tide''' || Water || Cone || 1d8 || 1/1HD || No || No || Fast || Aquatic, Water || None ===Volcano=== |'''Volcanic''' || Magma || Lozenge || d8 || 2/1HD || Slow || Slow || No || Earth, Fire || Magma breath scalds and hardens ===Wind=== |'''Wind''' || Gust of Wind || Cone || d4 || 1/1HD || No || Fast || No || Air || Breath also bull-rushes, clears clouds, and knocks prone
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