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{|border=1px !Level !!BAB !!Fort !!Ref !!Will !!Special !!0th !!1st !!2nd !!3rd !!4th !!5th !!6th !!7th !!8th !!9th !!10th |- |'''1st''' || +0 || +0 || +0 || +2 || Academic Training, Elective || 5 || 3 || - || - || - || - || - || - || - || - || - |- |'''2nd''' || +1 || +0 || +0 || +3 || Arcane Thesis || 6 || 4 || - || - || - || - || - || - || - || - || - |- |'''3rd''' || +1 || +1 || +1 || +3 || - || 7 || 4 || 3 || - || - || - || - || - || - || - || - |- |'''4th''' || +2 || +1 || +1 || +4 || Eternal Magic, Elective || 8 || 5+1 || 4 || - || - || - || - || - || - || - || - |- |'''5th''' || +2 || +1 || +1 || +4 || Arcane Thesis || 9 || 5+1 || 4 || 3 || - || - || - || - || - || - || - |- |'''6th''' || +3 || +2 || +2 || +5 || - || 10 || 5+1 || 5 || 4 || - || - || - || - || - || - || - |- |'''7th''' || +3 || +2 || +2 || +5 || Elective || 12 || 6+1 || 5 || 4 || 3 || - || - || - || - || - || - |- |'''8th''' || +4 || +2 || +2 || +6 || Arcane Thesis || 14 || 6+1 || 5+1 || 5 || 4 || - || - || - || - || - || - |- |'''9th''' || +4 || +3 || +3 || +6 || - || 16 || 6+1 || 6+1 || 5 || 4 || 3 || - || - || - || - || - |- |'''10th''' || +5 || +3 || +3 || +7 || Elective || 18 || 6+1 || 6+1 || 5 || 5 || 4 || - || - || - || - || - |- |'''11th''' || +5 || +3 || +3 || +7 || Arcane Thesis || 20 || 7+1 || 6+1 || 6 || 5 || 4 || 3 || - || - || - || - |- |'''12th''' || +6/+1 || +4 || +4 || +8 || - || 22 || 7+2 || 6+1 || 6+1 || 5 || 5 || 4 || - || - || - || - |- |'''13th''' || +6/+1 || +4 || +4 || +8 || Elective || 25 || 7+2 || 7+1 || 6+1 || 6 || 5 || 4 || 3 || - || - || - |- |'''14th''' || +7/+2 || +4 || +4 || +9 || Arcane Thesis || 28 || 7+2 || 7+1 || 6+1 || 6 || 5 || 5 || 4 || - || - || - |- |'''15th''' || +7/+2 || +5 || +5 || +9 || - || 32 || 7+2 || 7+1 || 7+1 || 6 || 6 || 5 || 4 || 3 || - || - |- |'''16th''' || +8/+3 || +5 || +5 || +10 || Elective || 35 || 7+3 || 7+2 || 7+1 || 6+1 || 6 || 5 || 5 || 4 || - || - |- |'''17th''' || +8/+3 || +5 || +5 || +10 || Arcane Thesis || 38 || 7+3 || 7+2 || 7+1 || 7+1 || 6 || 6 || 5 || 4 || 3 || - |- |'''18th''' || +9/+4 || +6 || +6 || +11 || - || 42 || 7+3 || 7+2 || 7+1 || 7+1 || 6 || 6 || 5 || 5 || 4 || - |- |'''19th''' || +9/+4 || +6 || +6 || +11 || Elective || 46 || 7+3 || 7+2 || 7+1 || 7+1 || 7 || 6 || 6 || 5 || 5 || 3 |- |'''20th''' || +10/+5 || +6 || +6 || +12 || Arcane Thesis || 50 || 7+4 || 7+3 || 7+2 || 7+1 || 7+1 || 6 || 6 || 6 || 6 || 4 |} '''HD:''' d4 '''Prowess:''' A Wizard gains two Prowess per level. '''Skills:''' A Wizard is trained in the Mage skill set and chooses one other set. '''Proficiencies:''' Wizards are proficient in all simple weapons, plus any one weapon group of their choice, but not with armor or shields. Armor interferes with their motions, which can cause spells with somatic components to be at risk of failure. '''Academic Training:''' Spontaneous, INT-based casting. '''Elective:''' Choose another spell, add it to your spell list. Can't modify electives with conjectures. '''Arcane Thesis:''' At 2nd level and every three levels afterward, Wizards spend time working on a spell to develop an arcane thesis. The spell is intrinsically modified by the wizard using their own schematics: to do so, a wizard selects one spell they are capable of casting and one option from the list of arcane thesis options. After that point, the chosen spell's effects always include those of the selected thesis. A spell may have more than one thesis applied to it, though few wizards put that much faith in a singular spell. '''Eternal Magic:''' As Wizards develop their powers, they begin learning the advantages of having a few specific spells prepared. Eternal Spell slots are prepared with any one spell as a Wizard refreshes their spells. Any spell in an Eternal Slot can be used, in a weakened form, as an at-will power. In a pinch, the Eternal Slot itself can be spent for the day, casting the spell itself - however, doing so offers no particular advantage, and does mean you cannot use the weakened version at-will anymore. ==Conjectures== Activating a Conjecture is a swift action, and applies the Conjecture's effect to the next spell you cast this turn. Only one Conjecture may be activated at a time. *+X DC *+Xd6 [energy] damage *+status effect (''slow'' for one round, immobilize, etc) *+X lingering damage *+X damage per die *+X' range *+X' AoE *Chaining *Trap-trigger *+Xd6 damage cap *+X% duration *Adds combat maneuver *Hits ethereal *+X vs SR *+X DC to Spellcraft to ID/vs counter *Turn ray into burst/line/cone/sphere ==Arcane Thesis Possibilities== *Any known conjecture == Possible Schools Design? == * Analysis: A "meta-school" that ''all'' wizards get automatically - techniques related to seeing/understanding magic around them (Read Magic, Detect Magic, Identify being the iconic three). * Air: The manipulation of air and the currents that move it. * Calling: The summoning/manipulation of extraplanar creatures that are ''not'' elementals. * Command: Making people do things with magic (that is, compulsion). * Divination: The seeing of things beyond one's immediate perception (distant viewing, attempting to read the past/future). * Elementals: The summoning/manipulation of elementals. * Emotion: The placement of and manipulation of other's emotions (charm effects, also fear). * Enhancement: The introduction of foreign energies into living beings to enhance them. * Fire: The creation of and manipulation of raw burning. * Force: The manipulation of raw force. * Frost: The creation of and manipulation of raw cold. * Imbuing: The placement of foreign energies into objects. * Life: The arcane manipulation of life - acting to preserve or drain it in various ways. * Light: The creation, removal, and manipulation of light. * Necromancy: The creation/manipulation of Undead. (Unlike old, does ''not'' include things that drain life or the like. ONLY manipulation of the dead.) * Symbols: The placement of runic symbols that, when looked at, have effects. * Thunder: Thunder, THUNDERCATS, HOOOOOO~! (Couldn't resist.) * Words: The uttering of single, powerful words. ===Example School: Dazzling Display Dramatist=== 1st: ''color spray*, hypnotism*, ventriloquism'' 2nd: ''hypnotic pattern*, levitate, pyrotechnics*'' 3rd: ''daylight, major image, stinking cloud*'' 4th: ''rainbow pattern*, shadow conjuration*'' 5th: ''seeming, shadow evocation*'' 6th: ''mislead, veil'' 7th: ''instant summons'' 8th: ''scintillating pattern'' 9th: ''shades'' ===Example School: Wise Warding Guardian=== 1st: ''alarm, hold portal, shield*'' 2nd: ''arcane lock, protection from arrows*, phantom trap'' 3rd: ''explosive runes, hold person*, protection from energy*'' 4th: ''fire trap, lesser globe of invulnerability*'' 5th: ''hold monster*, private sanctum'' 6th: ''globe of invulnerability, guards and wards'' 7th: ''spell turning'' 8th: ''symbol of death'' 9th: ''imprisonment''
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