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'''Gynoids''' are a type of artificially-created sentient (or sometimes merely intelligent) being, shaped to be difficult (at least somewhat) to distinguish from a humanoid female. They can be built by arcane, divine, psionic, or purely mechanical origins, usually by the kinds of researchers whose minds are more than a little in the gutter. Unlike Golemoids, Gynoids almost never have true free will or a soul in the traditional sense of the term - while they are capable of true sentience, and have volition to act in lack of orders, they are almost always bound to a creator or designated master, and follow that individual's will above all else - usually having no other motivation than their master's orders and/or general well-being. '''Personality''': Gynoids are famous for being short on personality at creation - speaking in computer-like messages, and showing essentially no emotion. Over time, some may develop more complete personalities, often (but not always) tending towards a serious mind. Gynoids created by a creator may have at least a rudimentary personality built into them by said creator. Gynoids with a personality developed tend to come across as extremely loyal to their master. '''Physical Description''': Gynoids are built to closely resemble humanoid females (most typically, their build is similar to an Elf, though with humanlike eyes and ear shape). However, certain pieces of design inherently can identify them as not human - what these are will vary by campaign, but tend to be modestly subtle in nature - perhaps their soulders or upper thighs are thinnish for a true human, or a headphone-like band covers their ears and some of their hair, for example. More subtle tells may also exist, like a gait that seems to ignore human muscle patterns, or their eyes being of just one color besides the white (or close enough to it to be unnatural). '''Alignment''': Gynoids without a developed personality are essentially unaligned - not even truly neutral, their orders define their actions, which are followed without enough thought to derive a true alignment from them. '''Religion''': Gynoids almost never have a "true" religion - without a true soul, they don't really have a heart to put into it. They normally go through the motions of their master's religion. '''Language''': Gynoids speak Common, and usually one to three other languages of their creator's choice. In higher-technology settings, this may include being able to 'Speak' computer code and thus interface with computers at lower levels than other beings. === Player Character Gynoids === * +2 Strength, +2 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, +2 Charisma. Gynoids are built to be optimized in almost every way compared to an average human - their minds are quick and aware, and their bodies built to look good and be strong, fast, and tough compared to human average. * '''Medium''': Gynoids, being medium, receive no adjustments based on size. * '''Living Construct''': Gynoids are Constructs with the Sentient subtype. Treat as humanoid, except as follows: ** Gynoids are immune to poison, sleep effects, paralysis, stunning, disease, death effects, necromancy effects, sickening effects, and energy drain. ** Cannot heal damage naturally; spell-based healing does work. ** Spells that effect constructs effect Gynoids as well. ** Gynoids always count as wearing metal armor for the purposes of spells like heat metal. ** Gynoids are not disabled at 0 HP, and strenuous actions do not cause further damage. Golemoids who are "dying" are inert and unconscious, but are automatically stable, taking no further damage. ** Gynoids do not need to eat, drink, or breathe, but can benefit from items. * Gynoid base land speed is 30 feet. ** Gynoids do not need to sleep, but must take downtime of one or another sort for the purposes of recovering spells. * '''Partial Low-Light Vision''': Gynoids are reasonably better than typical humanoids at handling low-light conditions - they can see one and a half times as far under such conditions, and maintain the ability to see color and detail. * '''Will-less''': The majority of Gynoids are bound to a specific master (usually their creator); this creator may be an NPC or PC (with DM permission). They automatically follow all commands of their master, never allowing for exact words manipulation or the like (they're smart enough to know what was ''meant'', and follow said intent). They are allowed to be intelligent and even creative on how they follow a command (for example, if instructed to kill someone, they could and usually would try to do so in such a way as to avoid attention from city guards, which could involve attracting the subject), but ''must'' ultimately seek to follow through, one way or another. If their master should die, the Gynoid may seek their master's resurrection, may attach to a new master, may become free-willed, or may simply become almost entirely inert in lack of commands. ** This property (and all sub-properties) may be removed at the cost of one Subfeat. ** '''Alignment-less''': Will-less Gynoids essentially have no true alignment - they follow commands, which may be acting in accordance with a certain alignment, but they don't truly have a heart dedicated to that alignment. They may take alignment-based classes, class ability options, or the like freely, as long as the abilities are consistent to one alignment - however, this is not a "true" alignment by any typical sense of the term. ** '''Religion-less''': Will-less Gynoids essentially have no true religion - they will usually go through the motions of their master's religion, but they don't truly have a heart dedicated to it. They may take religion-based classes, class ability options, or the like freely, as long as the abilities are consistent to one religion (most likely their master's) - however, this is not a "true" religion by any typical sense of the term. * '''Reinforced Body''': Gynoid bodies, not needing to be built of the same flesh as humans, are slightly tougher than normal humans - they have an inherent +1 natural armor bonus as a result.
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