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For those with Character Points to spare... === Example === :''Cost'': :''Benefit'': :''Modifiers'': == A == === Acid Adaptation === :''Cost'': 2 character points :''Benefit'': The character has adapted to highly acidic environments. They are immune to the poisonous effects of acid fumes, and have 3 Acid Resistance. :''Modifiers'': * (7 points) The resistance to acid damage becomes a complete immunity to Acid damage. === Acid Resistance === :''Cost'': 1 character point :''Benefit'': The character isn't burned as much by acids. Gain 1 Acid Resistance. Note that this only protects against acid ''damage'', not the poisonous effects of acid fumes! :''Modifiers'': * (1 point, repeatable) Add one more point of Acid Resistance. == B == == C == === Cold Adaptation === :''Cost'': 2 character points :''Benefit'': The character has adapted to cold environments, able to handle chill for much longer than a normal human. The character does not need to make saves in cold weather (below 40 degrees F or 5 C), and in severely cold weather (Below 0 degrees F or -18 C), only need to make saves every hour instead of every ten minutes. In Extreme cold (Below -20 degrees F or -29 C), they only need to make saves every five minutes instead of every one. They also gain 3 Cold Resistance. :''Modifiers'': * (7 points) The resistance to Cold damage becomes immunity to Cold damage - including the nonlethal damage associated with cold-condition saves. === Cold Resistance === :''Cost'': 1 character point :''Benefit'': The character handles cold-related damage, such as bolts of ice, better than most. Gain 1 Cold Resistance. :''Modifiers'': * (1 point, repeatable) Add one more point of Cold Resistance. == D == == E == == F == == G == == H == === Heat Adaptation === :''Cost'': 2 character points :''Benefit'': The character is adapated to hot environments. The character does not need to make saves in very hot conditions (over 90 degrees F or 33 C), and only needs to make a save every hour (instead of every ten minutes) in severe heat (over 110 degrees F or 44 C). In extreme heat, the character only needs to make a save every ten minutes (instead of every five). They also gain 3 Fire resistance. :''Modifiers'': * (7 points) The resistance to Fire damage becomes immunity to Fire damage - including the nonlethal damage associated with hot-condition saves. === Heat Resistance === :''Cost'': 1 character point :''Benefit'': The character handles cold-related damage, such as fire breath, better than most. Gain 1 Fire Resistance. :''Modifiers'': * (1 point, repeatable) Add one more point of Fire Resistance. === Hunger Resistance === :''Cost'': 2 character points :''Benefit'': The character is better able to handle starvation and dehydration - they only need to make checks against starvation every week (instead of every day), and dehydration every day (instead of every hour). :''Modifiers'': * (3 points) The character doesn't need food or drink at all. (This doesn't necessarily mean they don't ''want'' it, or cannot eat food, though.) == I == == J == == K == == L == == M == == N == == O == == P == === Pressure Adaptation === :''Cost'': 2 character points :''Benefit'': The character is adapated to high-pressure environments (such as deep water). The character only needs to make saves against pressure-related damage every ten minutes (instead of every one), and gains a +5 bonus towards these saves. :''Modifiers'': * (4 points) The character is immune to damage from high-pressure environments entirely. == Q == == R == == S == === Smoke Adaptation === :''Cost'': 1 character point :''Benefit'': The character is adapted to better handle smoke, smog, and the like. It never needs to make saves against Smoke effects. == T == == U == == V == == W == == X == == Y == == Z ==
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