View source
From Fax Encyclopedicus
for
Talk:D20r:Weapons
Jump to:
navigation
,
search
==Simple Weapons== {|border=1px !Simple Weapons !!Cost !!Damage (S) !!Damage (M) !!Weight !!Type !!Properties !!Range Increment |- |colspan="8"|'''<center>Light Melee Weapons</center>''' |- |Dagger || 2gp || 1d3 || 1d4 || 1 || Slashing/Piercing || Concealable, Finesse, High Critical, Throwing || 10' |- |Dagger, Punching || 2gp || 1d3 || 1d4 || 1 || Piercing || Finesse, Heavy Critical || - |- |Dagger, Main Gauche || 5gp || 1 || 1d2 || 1 || Piercing || Disarming, Defending, Finesse, Off-Hand || - |- |Gauntlet || 2gp || 1d2 || 1d3 || 1 || Bludgeoning || Off-Hand || - |- |Gauntlet, Clawed || 5gp || 1d3 || 1d4 || 1 || Slashing || Off-Hand || - |- |Gauntlet, Spiked || 5gp || 1d3 || 1d4 || 1 || Piercing || Off-Hand || - |- |Mace, Light || 5gp || 1d4 || 1d6 || 4 || Bludgeoning || Finesse, Impacting || - |- |Sickle || 6gp || 1d4 || 1d6 || 2 || Slashing || Finesse, Heavy Critical, Tripping || - |- |colspan="8"|'''<center>One-Handed Melee Weapons</center>''' |- |Club || 5sp || 1d4 || 1d6 || 3 || Bludgeoning || Throwing || 10' |- |Mace, Heavy || 12gp || 1d6 || 1d8 || 8 || Bludgeoning || Impacting || - |- |Morningstar || 8gp || 1d6 || 1d8 || 6 || Bludgeoning/Piercing || Brutal 1 || - |- |Shortspear || 2gp || 1d4 || 1d6 || 3 || Piercing || Bracing, Throwing || 20' |- |colspan="8"|'''<center>Two-Handed Melee Weapons</center>''' |- |Longspear || 5gp || 1d6 || 1d8 || 9 || Piercing || Bracing, Heavy Critical, Reach || - |- |Quarterstaff || 5sp || 1d4/1d4 || 1d6/1d6 || 4 || Bludgeoning || Disarming, Double Weapon || - |- |Spear || 2gp || 1d6 || 1d8 || 6 || Piercing || Bracing, Heavy Critical, Throwing || 20' |- |colspan="8"|'''<center>Ranged Weapons</center>''' |- |Crossbow, Heavy || 50gp || - || - || 8 || - || Bolt Ammunition, High Critical, Slow Loading || 120' |- |Crossbow, Light || 35gp || - || - || 4 || - || Bolt Ammunition, High Critical, Slow Loading || 80' |- |Dart || 5sp || 1d3 || 1d4 || .5 || Piercing || Concealable, Throwing || 20' |- |Javelin || 1gp || 1d4 || 1d6 || 2 || Piercing || Throwing || 30' |- |Sling || 5sp || - || - || .1 || - || Bullet Ammunition, Concealable, Forceful, Quick Loading || 50' |- |colspan="8"|'''<center>Ammunition</center>''' |- |Bolts, Heavy Crossbow (10) || 1gp || 1d8 || 1d10 || 1 || Piercing || - || - |- |Bolts, Light Crossbow (10) || 1gp || 1d6 || 1d8 || 1 || Piercing || - || - |- |Bullets, Sling (10) || 1sp || 1d3 || 1d4 || 5 || Bludgeoning || - || - |} ==Martial Weapons== {|border=1px !Martial Weapons !!Cost !!Damage (S) !!Damage (M) !!Weight !!Type !!Properties !!Range Increment |- |colspan="8"|'''<center>Light Melee Weapons</center>''' |- |Axe, Hand || 6gp || 1d4 || 1d6 || 2 || Slashing || Finesse, Heavy Critical, Throwing || 10' |- |Hammer, Light || 1gp || 1d3 || 1d4 || 2 || Bludgeoning || Finesse, Impacting, Throwing || 10' |- |Kama || 2gp || 1d4 || 1d6 || 2 || Slashing || Finesse, Focus, Tripping || - |- |Kukri || 8gp || 1d3 || 1d4 || 2 || Slashing || Bleeding, Finesse, High Critical || - |- |Nunchaku || 2gp || 1d4 || 1d6 || 2 || Bludgeoning || Disarming, Finesse, Focus || - |- |Pick, Light || 4gp || 1d4 || 1d6 || 2 || Piercing || Finesse, Heavy Critical, Tripping || - |- |Sap || 1gp || 1d4 || 1d6 || 1 || Bludgeoning || Concealable, High Critical, Knockout || - |- |Shield, Light || As shield || 1d2 || 1d3 || As shield || Bludgeoning || Off-Hand || - |- |Shield, Light Spiked || As shield || 1d4 || 1d6 || As shield || Piercing || Off-Hand || - |- |Sai || 1gp || 1d3 || 1d4 || 1 || Piercing || Finesse, Disarming, Off-Hand, Throwing || 10' |- |Sword, Short || 10gp || 1d4 || 1d6 || 2 || Piercing/Slashing || Finesse, High Critical || - |- |Wakizashi || 3gp || 1d4 || 1d6 || 3 || Slashing || Finesse, High Critical, Off-Hand || - |- |colspan="8"|'''<center>One-Handed Melee Weapons</center>''' |- |Axe, Battle || 10gp || 1d6 || 1d8 || 6 || Slashing || Heavy Critical, Tripping || - |- |Flail || 8gp || 1d6 || 1d8 || 5 || Bludgeoning || Disarming, Mounted, Tripping || - |- |Longsword || 15gp || 1d6 || 1d8 || 4 || Slashing || Brutal 1, High Critical, Mounted || - |- |Pick, Heavy || 8gp || 1d4 || 1d6 || 6 || Piercing || Heavy Critical, Impacting, Tripping || - |- |Rapier || 20gp || 1d4 || 1d6 || 2 || Piercing || Disarming, Finesse, High Critical || - |- |Scimitar || 15gp || 1d4 || 1d6 || 4 || Slashing || High Critical, Tripping || - |- |Shield, Heavy || As shield || 1d3 || 1d4 || As shield || Bludgeoning || Off-Hand || - |- |Shield, Heavy Spiked || As shield || 1d6 || 1d8 || As shield || Piercing || Off-Hand || - |- |Trident || 15gp || 1d6 || 1d8 || 4 || Piercing || Bracing, Disarming, Reach, Throwing || 10' |- |Warhammer || 12gp || 1d6 || 1d8 || 5 || Bludgeoning || Brutal 1, Heavy Critical, Impacting || - |- |colspan="8"|'''<center>Two-Handed Melee Weapons</center>''' |- |Axe, Dwarven War || 30gp || 1d8 || 1d10 || 8 || Slashing || Heavy Critical, Impacting || - |- |Axe, Great || 20gp || 1d10 || 1d12 || 12 || Slashing || Brutal 1, Heavy Critical || - |- |Falchion || 75gp || 1d6 || 2d4 || 8 || Slashing || Bleeding, High Critical || - |- |Flail, Heavy || 15gp || 1d8 || 1d10 || 10 || Bludgeoning || Disarming, Tripping, High Critical || - |- |Glaive || 8gp || 1d8 || 1d10 || 10 || Slashing || Heavy Critical, Reach, Tripping || - |- |Godendag || 5gp || 1d6 || 1d8 || 4 || Bludgeoning or Piercing || Bracing, Heavy Critical || - |- |Greatclub || 5gp || 1d8 || 1d10 || 8 || Bludgeoning || Brutal 2, Impacting || - |- |Greatsword || 50gp || 1d10 || 2d6 || 8 || Slashing || Heavy Critical, High Critical || - |- |Guisarme || 9gp || 1d6 || 2d4 || 12 || Slashing || Heavy Critical, Reach, Tripping || - |- |Halberd || 10gp || 1d8 || 1d10 || 12 || Piercing or Slashing || Bracing, Heavy Critical, Tripping || - |- |Katana || 100gp || 1d8 || 1d10 || 6 || Slashing || Finesse, High Critical || - |- |Lance || 10gp || 1d6 || 1d8 || 10 || Piercing || Charging, Mounted, Heavy Critical, Reach || - |- |Ranseur || 10gp || 1d6 || 2d4 || 12 || Piercing || Disarming, Heavy Critical, Reach || - |- |Scythe || 18gp || 1d6 || 2d4 || 10 || Piercing or Slashing || Bleeding, Heavy Critical, Tripping || - |- |Sword, Bastard || 35gp || 1d8 || 1d10 || 6 || Slashing || Mounted, High Critical || - |- |colspan="8"|'''<center>Ranged Weapons</center>''' |- |Crossbow, Hand || 100gp || - || - || 2 || - || Bolt Ammunition, Concealable, High Critical, Quick Loading || 30' |- |Longbow || 75gp || - || - || 3 || - || Arrow Ammunition, Heavy Critical, Quick Loading || 100' |- |Longbow, Composite || 100gp || - || - || 3 || - || Arrow Ammunition, Forceful, Heavy Critical, Quick Loading || 110' |- |Shortbow || 30gp || - || - || 2 || - || Arrrow Ammunition, Heavy Critical, Quick Loading || 60' |- |Shortbow, Composite || 75gp || - || - || 2 || - || Arrow Ammunition, Forceful, Heavy Critical, Quick Loading || 700' |- |colspan="8"|'''<center>Ammunition</center>''' |- |Arrows, Longbow (20) || 1gp || 1d6 || 1d8 || 3 || Piercing || - || - |- |Arrows, Shortbow (20) || 1gp || 1d4 || 1d6 || 3 || Piercing || - || - |- |Bolts, Hand Crossbow (10) || 1gp || 1d3 || 1d4 || 1 || Piercing || - || - |} ==Exotic Weapons== {|border=1px !Exotic Weapons !!Cost !!Damage (S) !!Damage (M) !!Weight !!Type !!Properties !!Range Increment |- |colspan="8"|'''<center>Light Melee Weapons</center>''' |- |Bayonet, Hand Crossbow || 15gp || 1d2 || 1d3 || 1 || Piercing || Heavy Critical || - |- |Bayonet, Heavy Crossbow || 40gp || 1d4 || 1d6 || 1 || Piercing || Heavy Critical || - |- |Bayonet, Light Crossbow || 30gp || 1d3 || 1d4 || 1 || Piercing || Heavy Critical || - |- |Blade Talons || 15gp || 1d4 || 1d6 || 1 || Slashing || Finesse, Disarming, Heavy Critical, Off-Hand || - |- |Bladed Cestus || 4gp || 1d4 || 1d6 || 1 || Bludgeoning/Piercing/Slashing || Concealable, Finesse, High Critical, Off-Hand || - |- |Kusari-Gama || 10gp || 1d4 || 1d6 || 3 || Slashing || Continuous Reach, Disarming, Finesse, Tripping || - |- |Manea || 10gp || 1d4 || 1d6 || 1 || Slashing || Concealable, Finesse, High Critical, Off-Hand || - |- |Siangham || 3gp || 1d4 || 1d6 || 1 || Piercing || Bleeding, Finesse, Focus, High Critical, Throwing || 10' |- |War Fan || 15gp || 1d4 || 1d6 || 1 || Bludgeoning/Slashing || Defending, Disarming, Finesse, Focus, Throwing || 10' |- |colspan="8"|'''<center>One-Handed Melee Weapons</center>''' |- |Axe, Dwarven War || 30gp || 1d8 || 1d10 || 8 || Slashing || Brutal 1, Heavy Critical, Impacting || - |- |Greater Talons || 25gp || 1d6 || 1d8 || 2 || Slashing || Finesse, Disarming, Heavy Critical, High Critical, Off-Hand || - |- |Katana || 100gp || 1d8 || 1d10 || 6 || Slashing || Finesse, High Critical || - |- |Khopesh || 25gp || 1d6 || 1d8 || 12 || Slashing || Heavy Critical, High Critical, Tripping || - |- |Librum || 50gp || 1d4 || 1d6 || 3 || Bludgeoning || Special, Tripping || - |- |Sword, Bastard || 35gp || 1d8 || 1d10 || 6 || Slashing || Mounted, High Critical || - |- |Whip || 1gp || 1d2 || 1d3 || 2 || Slashing || Continuous Reach, Disarming, Finesse, Knockout, Tripping || - |- |colspan="8"|'''<center>Two-Handed Melee Weapons</center>''' |- |Axe, Orc Double || 60gp || 1d6/1d6 || 1d8/1d8 || 15 || Slashing || Double Weapon, Heavy Critical, Impacting, Off-Hand || - |- |Chain, Spiked || 25gp || 1d4/1d4 || 1d6/1d6 || 10 || Slashing/Piercing || Continuous Reach, Disarming, Double Weapon, Finesse, Tripping || - |- |Hammer, Gnome Hooked || 20gp || 1d6/1d4 || 1d8/1d6 || 6 || Bludgeoning or Piercing || Brutal 1, Heavy Critical, Double Weapon, Special, Tripping || - |- |Staff, Three-Sectioned || 90gp || 1d6/1d6 || 1d8/1d8 || 10 || Bludgeoning || Defending, Disarming, Double Weapon, Off-Hand || - |- |Sword, Two-Bladed || 100gp || 1d6/1d6 || 1d8/1d8 || 10 || Slashing || Defending, Double Weapon, High Critical, Off-Hand || - |- |Urgrosh, Dwarven || 50gp || 1d6/1d4 || 1d8/1d6 || 12 || Slashing or Piercing || Bracing, Double Weapon, Heavy Critical, Off-Hand || - |- |colspan="8"|'''<center>Ranged Weapons</center>''' |- |Blowgun || 1gp || - || - || 2 || - || Concealable, High Critical, Quick Reloading || 10' |- |Bolas || 5gp || 1d3 || 1d4 || 2 || Bludgeoning || Disarming, Knockout, Tripping, Throwing || 10' |- |Boomerang || 5gp || 1d3 || 1d4 || 2 || Bludgeoning || Returning, Tripping, Throwing || 20' |- |Boomerang, Bladed || 15gp || 1d3 || 1d4 || 3 || Slashing || Bleeding, Returning, Throwing || 10' |- |Crossbow, Heavy Repeating || 400gp || - || - || 12 || - || High Critical, Slow Reloading, Special || 120' |- |Crossbow, Light Repeating || 250gp || - || - || 6 || - || High Critical, Slow Reloading, Special || 80' |- |Net || 20gp || - || - || 6 || - || Special, Touch, Throwing || 10' |- |Shuriken (5) || 1gp || 1 || 1d2 || .5 || Piercing || Concealable, High Critical, Throwing, Volley || 10' |- |colspan="8"|'''<center>Ammunition</center>''' |- |Bolts, Heavy Repeating (5) || 1gp || 1d8 || 1d10 || 1 || Piercing || Special || - |- |Bolts, Light Repeating (5) || 1gp || 1d6 || 1d8 || 1 || Piercing || Special || - |- |Needles, Blowgun (20) || 1gp || 1 || 1 || 1 || Piercing || Special || - |} ==Weapon Properties== '''Arrow Ammunition:''' A weapon with the arrow ammunition property uses arrows that match its type. See the 'ammunition' section following the weapon itself. '''Bleeding:''' A weapon with the bleeding property deals damage on the round following an attack equal to its numeric enhancement bonus. For example, a ''flaming kukri +3'', despite being a +4 weapon, will only deal 3 bleeding damage on the following round. Multiple sources of bleeding damage stack, so a creature struck four times by a ''flaming kukri +3'' will take 12 damage on the following round. Bleeding damage uses the same damage type as the weapon that inflicted the bleeding for the purposes of damage reduction. '''Bolt Ammunition:''' A weapon with the bolt ammunition property uses bolts that match its type. See the 'ammunition' section following the weapon itself. '''Bracing:''' If you use a ready action to set a weapon with the bracing property against a charge, you deal double damage on a successful hit against a charging character. '''Brutal:''' When rolling damage for a weapon with the brutal property, if the damage on the die is less than the brutal value, reroll the die. '''Bullet Ammunition:''' A weapon with the bullet ammunition property uses bullets that match its type. See the 'ammunition' section following the weapon itself. Charging: deals double damage on a mounted charge Concealable: may be hidden on person easily Continuous Reach: threatens all squares within reach Defending: get shield bonus to ac = numeric enhancement bonus of weapon Disarming: +4 bonus when disarming, ignore size/handedness of weapon when disarming Double Weapon: double weapon Finesse: usable with Weapon Finesse Focus: usable as a monk weapon Forceful: apply str mod to ranged Heavy Critical: deal xd6 extra damage when crit, x = numeric enhancement bonus of weapon High Critical: crits on 19+ Impacting: +4 bonus when sundering, ignore size/handedness of weapon when sundering Knockout: deals nonlethal damage instead of lethal damage Mounted: gains a +1 bonus to hit and damage from horseback Off-Hand: TWF penalty is 1 less Quick Loading: no action to load Reach: may target squares as reach weapon Returning: returns to target after being thrown Slow Loading: loads as a standard action Special: see Special section Throwing: may be thrown at no penalty Touch: targets touch AC Tripping: +4 bonus when tripping, ignore size/handedness of weapon when tripping Volley: may throw up to 3 as one attack ==Exotic Weapon Descriptions==
Template:GitP
(
view source
)
Return to
Talk:D20r:Weapons
.
Views
Article
Discussion
View source
History
Personal tools
Log in
Navigation
Main Page
Community portal
Forum
Current events
Recent changes
Random page
Help
Donations
Google AdSense
Search
Toolbox
What links here
Related changes
Special pages