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==Simple Weapons== {|border=1px !Simple Weapons !!Cost !!Damage (S) !!Damage (M) !!Weight !!Type !!Properties !!Range Increment |- |colspan="8"|'''<center>Light Melee Weapons</center>''' |- |Dagger || 2gp || 1d3 || 1d4 || 1 || Slashing/Piercing || Finesse, High Critical, Throwing || 10' |- |Dagger, Punching || 2gp || 1d3 || 1d4 || 1 || Piercing || Finesse, Heavy Critical || - |- |Dagger, Main Gauche || 5gp || 1 || 1d2 || 1 || Piercing || Disarming, Defending, Finesse, Off-Hand || - |- |Gauntlet || 2gp || 1d2 || 1d3 || 1 || Bludgeoning || Off-Hand || - |- |Gauntlet, Clawed || 5gp || 1d3 || 1d4 || 1 || Slashing || Off-Hand || - |- |Gauntlet, Spiked || 5gp || 1d3 || 1d4 || 1 || Piercing || Off-Hand || - |- |Mace, Light || 5gp || 1d4 || 1d6 || 4 || Bludgeoning || Finesse, Impacting || - |- |Sickle || 6gp || 1d4 || 1d6 || 2 || Slashing || Finesse, Heavy Critical, Tripping || - |- |colspan="8"|'''<center>One-Handed Melee Weapons</center>''' |- |Club || 5sp || 1d4 || 1d6 || 3 || Bludgeoning || Throwing || 10' |- |Mace, Heavy || 12gp || 1d6 || 1d8 || 8 || Bludgeoning || Impacting || - |- |Morningstar || 8gp || 1d6 || 1d8 || 6 || Bludgeoning/Piercing || Brutal 1 || - |- |Shortspear || 2gp || 1d4 || 1d6 || 3 || Piercing || Bracing, Throwing || 20' |- |colspan="8"|'''<center>Two-Handed Melee Weapons</center>''' |- |Longspear || 5gp || 1d6 || 1d8 || 9 || Piercing || Bracing, Heavy Critical, Reach || - |- |Quarterstaff || 5sp || 1d4/1d4 || 1d6/1d6 || 4 || Bludgeoning || Disarming, Double Weapon || - |- |Spear || 2gp || 1d6 || 1d8 || 6 || Piercing || Bracing, Heavy Critical, Throwing || 20' |- |colspan="8"|'''<center>Ranged Weapons</center>''' |- |Crossbow, Heavy || 50gp || - || - || 8 || - || Bolt Ammunition, High Critical, Slow Loading || 120' |- |Crossbow, Light || 35gp || - || - || 4 || - || Bolt Ammunition, High Critical, Slow Loading || 80' |- |Dart || 5sp || 1d3 || 1d4 || .5 || Piercing || Throwing || 20' |- |Javelin || 1gp || 1d4 || 1d6 || 2 || Piercing || Throwing || 30' |- |Sling || 5sp || - || - || .1 || - || Bullet Ammunition, Forceful, Quick Loading || 50' |- |colspan="8"|'''<center>Ammunition</center>''' |- |Bolts, Heavy (10) || 1gp || 1d8 || 1d10 || 1 || Piercing || - || - |- |Bolts, Light (10) || 1gp || 1d6 || 1d8 || 1 || Piercing || - || - |- |Bullets, Sling (10) || 1sp || 1d3 || 1d4 || 5 || Bludgeoning || - || - |} ==Martial Weapons== {|border=1px !Martial Weapons !!Cost !!Damage (S) !!Damage (M) !!Weight !!Type !!Properties !!Range Increment |- |colspan="8"|'''<center>Light Melee Weapons</center>''' |- |Axe, Hand || 6gp || 1d4 || 1d6 || 2 || Slashing || Finesse, Heavy Critical, Throwing || 10' |- |Hammer, Light || 1gp || 1d3 || 1d4 || 2 || Bludgeoning || Finesse, Impacting, Throwing || 10' |- |Kama || 2gp || 1d4 || 1d6 || 2 || Slashing || Finesse, Focus, Tripping || - |- |Kukri || 8gp || 1d3 || 1d4 || 2 || Slashing || Bleeding, Finesse, High Critical || - |- |Nunchaku || 2gp || 1d4 || 1d6 || 2 || Bludgeoning || Disarming, Finesse, Focus || - |- |Pick, Light || 4gp || 1d4 || 1d6 || 2 || Piercing || Finesse, Heavy Critical, Tripping || - |- |Sap || 1gp || 1d4 || 1d6 || 1 || Bludgeoning || High Critical, Knockout || - |- |Shield, Light || As shield || 1d2 || 1d3 || As shield || Bludgeoning || Off-Hand || - |- |Shield, Light Spiked || As shield || 1d4 || 1d6 || As shield || Piercing || Off-Hand || - |- |Sai || 1gp || 1d3 || 1d4 || 1 || Piercing || Finesse, Disarming, Off-Hand || 10' |- |Sword, Short || 10gp || 1d4 || 1d6 || 2 || Piercing/Slashing || Finesse, High Critical || - |- |colspan="8"|'''<center>One-Handed Melee Weapons</center>''' |- |Axe, Battle || 10gp || 1d6 || 1d8 || 6 || Slashing || Heavy Critical, Tripping || - |- |Flail || 8gp || 1d6 || 1d8 || 5 || Bludgeoning || Disarming, Mounted, Tripping || - |- |Longsword || 15gp || 1d6 || 1d8 || 4 || Slashing || Brutal 1, High Critical, Mounted || - |- |Pick, Heavy || 8gp || 1d4 || 1d6 || 6 || Piercing || Heavy Critical, Impacting, Tripping || - |- |Rapier || 20gp || 1d4 || 1d6 || 2 || Piercing || Disarming, Finesse, High Critical || - |- |Scimitar || 15gp || 1d4 || 1d6 || 4 || Slashing || High Critical, Tripping || - |- |Shield, Heavy || As shield || 1d3 || 1d4 || As shield || Bludgeoning || Off-Hand || - |- |Shield, Heavy Spiked || As shield || 1d6 || 1d8 || As shield || Piercing || Off-Hand || - |- |Trident || 15gp || 1d6 || 1d8 || 4 || Piercing || Bracing, Disarming, Reach, Throwing || 10' |- |Warhammer || 12gp || 1d6 || 1d8 || 5 || Bludgeoning || Brutal 1, Heavy Critical, Impacting || - |- |colspan="8"|'''<center>Two-Handed Melee Weapons</center>''' |- |Axe, Dwarven War || 30gp || 1d8 || 1d10 || 8 || Slashing || Heavy Critical, Impacting || - |- |Axe, Great || 20gp || 1d10 || 1d12 || 12 || Slashing || Brutal 1, Heavy Critical || - |- |Falchion || 75gp || 1d6 || 2d4 || 8 || Slashing || Bleeding, High Critical || - |- |Flail, Heavy || 15gp || 1d8 || 1d10 || 10 || Bludgeoning || Disarming, Tripping, High Critical || - |- |Glaive || 8gp || 1d8 || 1d10 || 10 || Slashing || Heavy Critical, Reach, Tripping || - |- |Godendag || 5gp || 1d6 || 1d8 || 4 || Bludgeoning or Piercing || Bracing, Heavy Critical || - |- |Greatclub || 5gp || 1d8 || 1d10 || 8 || Bludgeoning || Brutal 2, Impacting || - |- |Greatsword || 50gp || 1d10 || 2d6 || 8 || Slashing || Heavy Critical, High Critical || - |- |Guisarme || 9gp || 1d6 || 2d4 || 12 || Slashing || Heavy Critical, Reach, Tripping || - |- |Halberd || 10gp || 1d8 || 1d10 || 12 || Piercing or Slashing || Bracing, Heavy Critical, Tripping || - |- |Lance || 10gp || 1d6 || 1d8 || 10 || Piercing || Charging, Mounted, Heavy Critical, Reach || - |- |Ranseur || 10gp || 1d6 || 2d4 || 12 || Piercing || Disarming, Heavy Critical, Reach || - |- |Scythe || 18gp || 1d6 || 2d4 || 10 || Piercing or Slashing || Bleeding, Heavy Critical, Tripping || - |- |Sword, Bastard || 35gp || 1d8 || 1d10 || 6 || Slashing || Mounted, High Critical || - |- |colspan="8"|'''<center>Ranged Weapons</center>''' |- |Longbow || 75gp || - || - || 3 || - || Arrow Ammunition, Heavy Critical, Quick Loading || 100' |- |Longbow, Composite || 100gp || - || - || 3 || - || Arrow Ammunition, Forceful, Heavy Critical, Quick Loading || 110' |- |Shortbow || 30gp || - || - || 2 || - || Arrrow Ammunition, Heavy Critical, Quick Loading || 60' |- |Shortbow, Composite || 75gp || - || - || 2 || - || Arrow Ammunition, Forceful, Heavy Critical, Quick Loading || 700' |- |colspan="8"|'''<center>Ammunition</center>''' |- |Arrows, Longbow (20) || 1gp || 1d6 || 1d8 || 3 || Piercing || - || - |- |Arrows, Shortbow (20) || 1gp || 1d4 || 1d6 || 3 || Piercing || - || - |} ==Exotic Weapons== {|border=1px !Exotic Weapons !!Cost !!Damage (S) !!Damage (M) !!Weight !!Type !!Properties !!Range Increment |- |colspan="8"|'''<center>Light Melee Weapons</center>''' |- |Siangham || 3gp || 1d4 || 1d6 || 1 || Piercing || Bleeding, Finesse, Focus, High Critical || 10' |- |colspan="8"|'''<center>One-Handed Melee Weapons</center>''' |- |Axe, Dwarven War || 30gp || 1d8 || 1d10 || 8 || Slashing || Brutal 1, Heavy Critical, Impacting || - |- |Librum || 50gp || 1d4 || 1d6 || 3 || Bludgeoning || Special, Tripping || - |- |Sword, Bastard || 35gp || 1d8 || 1d10 || 6 || Slashing || Mounted, High Critical || - |- |Whip || 1gp || 1d2 || 1d3 || 2 || Slashing || Continuous Reach, Disarming, Finesse, Knockout, Tripping || - |- |colspan="8"|'''<center>Two-Handed Melee Weapons</center>''' |- |colspan="8"|'''<center>Ranged Weapons</center>''' |- |colspan="8"|'''<center>Ammunition</center>''' |} ==Weapon Properties== Arrow Ammunition: uses arrows Bleeding: deals x damage on the round following an attack, x = numeric enhancement bonus of weapon Bolt Ammunition: uses bolts Bracing: set against charge Brutal: if damage die <= x, reroll die Bullet Ammunition: uses bullets Charging: deals double damage on a mounted charge Continuous Reach: threatens all squares within reach Defending: get shield bonus to ac = numeric enhancement bonus of weapon Disarming: +4 bonus when disarming, ignore size/handedness of weapon when disarming Double Weapon: double weapon Finesse: usable with Weapon Finesse Focus: usable as a monk weapon Forceful: apply str mod to ranged Heavy Critical: deal xd6 extra damage when crit, x = numeric enhancement bonus of weapon High Critical: crits on 19+ Impacting: +4 bonus when sundering, ignore size/handedness of weapon when sundering Knockout: deals nonlethal damage instead of lethal damage Mounted: gains a +1 bonus to hit and damage from horseback Off-Hand: TWF penalty is 1 less Quick Loading: no action to load Reach: may target squares as reach weapon Slow Loading: loads as a standard action Throwing: may be thrown at no penalty Tripping: +4 bonus when tripping, ignore size/handedness of weapon when tripping ==Exotic Weapon Descriptions==
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