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{|border=1px !Level !!BAB !!Fort !!Ref !!Will !!Special !!<center>Maximum SpiritLevel</center> |- |'''1st''' || +0 || +1 || +0 || +2 || Avatar of Nature (1 Spirit) || <center>1st</center> |- |'''2nd''' || +1 || +1 || +0 || +3 || Call to Life || <center>1st</center> |- |'''3rd''' || +2 || +2 || +1 || +3 || - || <center>2nd</center> |- |'''4th''' || +3 || +2 || +1 || +4 || Spirit's Protection (Immunity to Fear) || <center>2nd</center> |- |'''5th''' || +3 || +3 || +1 || +4 || Avatar of Nature (2 Spirits) || <center>2nd</center> |- |'''6th''' || +4 || +3 || +2 || +5 || - || <center>3rd</center> |- |'''7th''' || +5 || +3 || +2 || +5 || Spirit's Protection (HP Bonus) || <center>3rd</center> |- |'''8th''' || +6/+1 || +4 || +2 || +6 || Repress Nature's Sign || <center>3rd</center> |- |'''9th''' || +6/+1 || +4 || +3 || +6 || - || <center>4th</center> |- |'''10th''' || +7/+2 || +5 || +3 || +7 || Avatar of Nature (3 Spirits), Spirit's Protection (AC Bonus) || <center>4th</center> |- |'''11th''' || +8/+3 || +5 || +3 || +7 || Spiritual Attunement (1 Ability) || <center>4th</center> |- |'''12th''' || +9/+4 || +6 || +4 || +8 || - || <center>5th</center> |- |'''13th''' || +9/+4 || +6 || +4 || +8 || Spirit's Protection (Bonus on Saves) || <center>5th</center> |- |'''14th''' || +10/+5 || +6 || +4 || +9 || Spiritual Attunement (2 Abilities) || <center>5th</center> |- |'''15th''' || +11/+6/+1 || +7 || +5 || +9 || Avatar of Nature (4 Spirits) || <center>6th</center> |- |'''16th''' || +12/+7/+2 || +7 || +5 || +10 || Spirit's Protection (Immunity to Mind-Affecting) || <center>6th</center> |- |'''17th''' || +12/+7/+2 || +8 || +5 || +10 || Spiritual Attunement (3 Abilities) || <center>6th</center> |- |'''18th''' || +13/+8/+3 || +8 || +6 || +11 || - || <center>7th</center> |- |'''19th''' || +14/+9/+4 || +8 || +6 || +11 || Spirit's Protection (Spell Resistance) || <center>7th</center> |- |'''20th''' || +15/+10/+5 || +9 || +6 || +12 || Avatar of Nature (6 Spirits), Spiritual Attunement (4 Abilities) || <center>7th</center> |} 4 skills 6 prowess Avatar of Nature: gain abilities according to spiritual binds, last for 24 hours Call to Life: turn of one bind, summon creature associated with bind, if bind dies, lose bind for 24 hours Spirit's Protection: Gain abilities while bound Repress Nature's Sign: may suppress side effects of binds for a short time Spiritual Attunement: use some spirit abilities even when not bound ==Spirits== Each Spirit, while bound, confers several active abilities to the druid, as well as a passive ability. In exchange, the druid takes on Nature's Sign, an indelible marking which varies according to the spirit. Anything which suppresses supernatural abilities also suppresses spirit abilities and Nature's Sign, even those which are preternatural or extraordinary abilities. '''At-Will (Su):''' An ability usable at will as long as the spirit is bound. '''Per Encounter (Su):''' An ability usable once per encounter while the spirit is bound. '''Daily (Su):''' An ability usable once each day that the spirit is bound. '''Passive (Su):''' An always-on ability that remains active for the duration of the bond. '''Nature's Sign (Su):''' Physiological and behavioral alterations that manifest as a side effect of the bond. More powerful spirits exhibit more taxing Signs. '''Call (Su):''' Most spirits can be called forth through the bond link, becoming manifested as entities outside the druid's own body for a limited time. A spirit slain while manifest in this fashion cannot be rebound for 24 hours, and any current bond the druid holds with it goes silent. While a spirit is called forth, a druid loses access to the spirit's abilities but retains the associated sign. ===1st=== ====Bat==== ====Beetle==== ====Hare==== ====Hound==== ====Mole==== ====Owl==== ====Raven==== ====Sapling==== ====Spider==== ====Wolf==== ====?==== ===2nd=== ====Bear==== ====Fox==== ====Hawk==== ====Locust==== ====Shark==== ====Scorpion==== ====Tiger==== ====Tree==== ====Vine==== ===3rd=== ====Air==== ====Earth==== ====Ether==== ====Fire==== ====Metal==== ====Moon==== ====Shadow==== ====Sun==== ====Water==== ====Wood==== ===4th=== ====Desert==== ====Forest==== ====Mountain==== ====Ocean==== ====Plain==== ====River==== ====Swamp==== ===5th=== ====Blizzard==== ====Cyclone==== ====Drought==== ====Earthquake==== ====Thunderstorm==== ====Tide==== ====Volcano==== '''Lava Plume (Su):''' As a standard action, you may cause a minor eruption from any fixed horizontal surface within 10 feet. This eruption originates from a 5 ft. square and plumes to a height of 10 ft. before receding, causing 6d6 fire damage to any creature occupying the square. For the next 1d4 rounds, creatures moving through that square take 1d6 fire damage from residual magma and convection. '''Ash Cloud (Su):''' Once per encounter as a standard action, you may exhale a cone of hot ash or billowing smoke. The hot ash cone is 20 ft. long and provides total concealment for 1 round. Creatures within the cone take 12d6 fire damage, and may make a Reflex save (DC 10 + 1/2 HD + Con modifier) for half damage. The billowing smoke cone is 40 ft. long and provides total concealment for 2d4+Con modifier rounds. Creatures within the cone take 6d4 damage from the suffocating ash, and may make a Fortitude save (DC 10 + 1/2 HD + Con modifier) for half damage. '''Eruption (Su):''' Once per day, you may unleash a massive eruption from any fixed horizontal surface within 200 feet. This eruption takes the form of a cylinder of lava 30 ft. in diameter and 60 ft. in height, dealing 2d6 fire damage per class level. Creatures within 60 ft. of the cylinder's origin take 10d6 fire damage from convection, but may make a Reflex save (DC 10 + 1/2 HD + Con modifier) for half damage. For the next 2d6 rounds, creatures moving through that square take 1d6 fire damage from residual magma and convection. Causing an eruption prevents you from using your lava plume or ash cloud abilities for 1d6 rounds. '''Caldera (Su):''' You acquire the Fire subtype while this bond is active. Any physical attack that deals 10 or more damage to you results in a spurt of magma flying from the wound towards your attacker. If the attacker is within 5 ft. of you, he is automatically hit for 2d8 fire damage. '''Nature's Sign (Su):''' Your skin becomes dark, brittle and rocky. Every step you take leaves a smoldering, incandescent footstep, making you extremely easy to track. Creatures within 5 ft. of you suffer 1d6 fire damage each round from the intense heat roiling within you, and flammable objects on your person or touched by you ignite. You exhale smoke, cough up cooling lava, and when enraged you begin smoking at the mouth and glowing red. You are now quicker to anger, and hard to calm when enraged. '''Call (Su):''' If called forth, the Volcano spirit emerges as an advanced thoqqua with HD equivalent to your druid levels. The Volcano spirit will remain for a number of rounds equal to 10 plus your Charisma modifier. ===6th=== ====Autumn==== ====Spring==== ====Summer==== ====Winter==== ====Zodiac==== ===7th=== ====Horjin, the Hunting Tiger==== ====Malarbor, Master of Elements==== ====Nelig, Mistress of the Wolves==== ====Raiven Govannon, Lady of the Lake==== ====Vox Caelestia, Song of the Stars====
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